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BobTheBuilder12

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BobTheBuilder12 last won the day on November 10 2018

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  1. Hey, Could you update Star Citizen for the 3.7.1 patch, seems the sensitivities are quite significantly off now.
  2. Could you possibly update 3.7 I think they have changed the scaling on the sensitivities. Could you also see if there is a way to increase FOV beyond 95 in the config somewhere as it would be useful!
  3. Hey, would it be possible to add this to the calculator
  4. Could you point me in the right direction, I need something so if I'm at an event playing a brand new game with no knowledge of different scope or hipfire FOV or mouse sensitivity settings I can get pretty close to MDH 0% on everything including hipfire for the above. Realistically the only thing I can probably use is a ruler to measure mousemat distance. Obviously 360degree turns do nothing if MDH 0% is the measurement for hipfire as well. I can't just measure mouse movement to edge of screen (literally aligning right edge with something obvious in game and then rotating mouse until centre reaches that), as MDH 0% doesn't work like that? For a high fov (like hipfire 106 hdeg16:9) it's going to be less distance (like 4.3cm for the above settings) and for a lower fov (like sniper scope 53 fov hdeg16:9) it's going to be greater distance (perhaps up to 6cm) . What measurement is accurate across fovs for MDH 0% that can be done with a ruler (is there a certain distance rotation on the screen that is always the same mouse movement distance regardless of FOV?) (If there is no system, I guess the only way is to take a list of mouse measurements for common FOVs like 106 (csgo / apex) 103 (pubg / overwatch) 80 (fornite) etc. and know the mouse mat rotation distance to edge of screen for them. Difficult for scoped sights but I guess then I can guestimate.) Do you have a link to a script for logitech mice that would help?
  5. Thanks man you are a beast with this stuff! Really apprerciate everything you do! I always use MDH 0% for everything including hipfire as it's what makes aim feel natural across games for me. Often I get to alpha and beta test FPS games and I wondered is there measurement / method (literally a ruler on mousemat or something and turning in game) that can be used to get an accurate MDH 0% if I don't know the FOV etc on games that aren't available yet publicly. It would massively help when testing stuff?
  6. Hey, Would like to convert ADS sensitivity from Apex Legends to Kovaaks like this: Does the Auto Scale ADS give the correct values for this? If this is off I have to go into the weapon find it's FOV? The formula it says it uses it:
  7. Yer, the sens is all over the place. Ironsights also have a completely different sensitivity the slider doesn't affect. There is no way you can currently get this working with this game, it's a complete mess
  8. PUBG Calculator Bugged? Shouldn't the HFOV change to 103 with these settings, changing FOV seems to have no effect on values, yet it should when using Monitor View Distance? https://www.dropbox.com/s/yldrc8fq1pqrek0/2019-08-21_11-59-22.png?dl=0
  9. EDIT: No im completely wrong, it's just the game thats screwed, ironsight sensitivity isn't affected by ADS slider, scopes are but they don't have a universal coefficient or ability to change them independently? Im not sure the hipfire sensitivity is 100% for the image below though. Which sensitivity was used Hey, Sensitivities are off for this conversion in Escape from Tarkov: https://www.dropbox.com/s/30cbsjdxnxkai2a/2019-08-21_08-46-07.png?dl=0 Should be around 4.6cm from centre to edge of screen in hipfire and ads but its actually about 3.4cm for the ADS and 4cm for Hipfire. Could you possibly have a look.
  10. Hey, Little bit confused how DayZ FOV works. In-game slider has no values, but if the sliders maxed out the config puts the value as fov=0.95993 - what type of fov is this, like what does Multi mean? Are the monitor distance calculations accurate for 1st person or 3rd person perspectives or are the FOV's the same in DayZ for both of those? There is only 'Hipfire' in the calculator as an option so not sure
  11. Personally for me, just being able to sync the ADS on foot value with Monitor Distance would be enough.
  12. Sorry I didn't mean to pester you do such a good job with this stuff. I don't know if things have changed but they have in the PTU the 3.5 version of Star Citizen which changes the flight model (presumably to what the release game flight model will be). Don't know if its possible to check that out at 3.4 is the outgoing patch and the values might be different (not 100%). PTU version is in the Account > Settings section, it's a separate launcher.
  13. Just wanted to bump this, could you possibly put in the values for ADS etc. and flight sensitivity etc.?
  14. Hey any chance to add in ADS sensitivity
  15. It should be the same zoom system for every weapon. You can customise any weapon to have any level of zoom. Spider rifle is just a preset of the base weapon that you can adjust anything on.
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