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BobTheBuilder12

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Posts posted by BobTheBuilder12

  1. Could you possibly update 3.7 I think they have changed the scaling on the sensitivities. Could you also see if there is a way to increase FOV beyond 95 in the config somewhere as it would be useful! 

  2. Could you point me in the right direction, I need something so if I'm at an event playing a brand new game with no knowledge of different scope or hipfire FOV or mouse sensitivity settings I can get pretty close to MDH 0% on everything including hipfire for the above. Realistically the only thing I can probably use is a ruler to measure mousemat distance. Obviously 360degree turns do nothing if MDH 0% is the measurement for hipfire as well. 

    I can't just measure mouse movement to edge of screen (literally aligning right edge with something obvious in game and then rotating mouse until centre reaches that), as MDH 0% doesn't work like that? For a high fov (like hipfire 106 hdeg16:9) it's going to be less distance (like 4.3cm for the above settings) and for a lower fov (like sniper scope 53 fov hdeg16:9) it's going to be greater distance (perhaps up to 6cm) .

    What measurement is accurate across fovs for MDH 0% that can be done with a ruler (is there a certain distance rotation on the screen that is always the same mouse movement distance regardless of FOV?)

    (If there is no system, I guess the only way is to take a list of mouse measurements for common FOVs like 106 (csgo / apex) 103 (pubg / overwatch) 80 (fornite) etc. and know the mouse mat rotation distance to edge of screen for them. Difficult for scoped sights but I guess then I can guestimate.)

    Do you have a link to a script for logitech mice that would help?

  3. Thanks man you are a beast with this stuff! Really apprerciate everything you do!

    I always use MDH 0%  for everything including hipfire as it's what makes aim feel natural across games for me. Often I get to alpha and beta test FPS games and I wondered is there measurement / method (literally a ruler on mousemat or something and turning in game) that can be used to get an accurate MDH 0% if I don't know the FOV etc on games that aren't available yet publicly. It would massively help when testing stuff?

  4. EDIT: No im completely wrong, it's just the game thats screwed, ironsight sensitivity isn't affected by ADS slider, scopes are but they don't have a universal coefficient or ability to change them independently? Im not sure the hipfire sensitivity is 100% for the image below though. Which sensitivity was used

     

    Hey,

    Sensitivities are off for this conversion in Escape from Tarkov:

    https://www.dropbox.com/s/30cbsjdxnxkai2a/2019-08-21_08-46-07.png?dl=0

    Should be around 4.6cm from centre to edge of screen in hipfire and ads but its actually about 3.4cm for the ADS and 4cm for Hipfire. Could you possibly have a look.

  5. Hey,

    Little bit confused how DayZ FOV works. In-game slider has no values, but if the sliders maxed out the config puts the value as fov=0.95993 - what type of fov is this, like what does Multi mean? Are the monitor distance calculations accurate for 1st person or 3rd person perspectives or are the FOV's the same in DayZ for both of those? There is only 'Hipfire' in the calculator as an option so not sure

  6. Sorry I didn't mean to pester you do such a good job with this stuff. I don't know if things have changed but they have in the PTU the 3.5 version of Star Citizen which changes the flight model (presumably to what the release game flight model will be). Don't know if its possible to check that out at 3.4 is the outgoing patch and the values might be different (not 100%). PTU version is in the Account > Settings section, it's a separate launcher.

  7. Hi,

    Am a little confused by how 1st to 3rd person sensitivity works. Wanted to convert 2 / 400dpi in CSGO to H1Z1, and used calculator but it doesn't feel the same to me in H1Z1. It almost feels like the pivot point for turning in H1Z1 is the character instead of the centre of the screen as it would be in a 1st person shooter. Is there a reliable way of getting the same sensitivity from a 1st person game to 3rd person games?

    Is a 360 degree turn exactly the same sensitivity in a 1st person game as a 3rd person one?

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