Jump to content

a_nok

Premium Members
  • Posts

    15
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

a_nok's Achievements

  1. Is turning speed not affected by anything other than helmet and armor? I can't quite believe the sensitivity is correct.
  2. When you came up with the conditional expression that minimizes SoD, did you use integration or differentiation? Can you tell me how you arrived at that method? I formulated the equation in my own way, but I could not solve the integral.
  3. When the vertical sensitivity magnification of PUBG is set to 2, will the vertical 360 ° distance be halved?
  4. Is weaponFOV considered?
  5. What is the formula for calculating the 360° distance? ( from DPI, fov and sensitivity )
  6. I made an expression based on the diagram you indicated. I thought that R cos θ was matched in the first figure and R sin θ in the second figure. R is radius. As a result of considering what the ratio(circle ratio / chord ratio) means, it was found to be equal to the circle ratio of the second figure
  7. ・R_1 * sin θ_1 = R_2 * sin θ_2 ・R_2 * cos θ_2 = R_3 * cos θ_3 ・θ_1 = θ_3 < θ_2 , R_1 > R_2 > R_3 Based on this assumption, the following formula was found. ・R_2 / R_3 =(R_2 / R_1) * (tan θ_2 / tan θ_1) =(sin θ_1 / sin θ_2) * (tan θ_2 / tan θ_1) ・R_2 / R_1 =(R_2 / R_3) * (cot θ_2 / cot θ_3) =(cos θ_3 / cos θ_2) * (cot θ_2 / cot θ_3) =(cos θ_3 / cos θ_2) / (tan θ_2 / tan θ_3) circle ratio / chord ratio= R_2 / R_1 I do not know well that viewspeed is combined at this ratio...
  8. Thank you! ! I did not see this page at all. .. I think from now on. (I apologize for my poor English.
  9. Is it impossible to adjust the sensitivity after specifying the distance?
  10. Does TPP's monitor match mean that it is not a monitor match in the real sense?
  11. Even if HFOV is the same, I think that the result will be different in monitor match. But It will be the same result. I'm not good at using English. I'm Japanese. sorry
×
×
  • Create New...