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haXudon

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  1. Name: Xim ApexWebsite: https://xim.tech/Status: ReleasedRelease date: 2019Availability: Purchase This is a hardware that allows users to use a Mouse and Keyboard on consoles. I would like mouse-sensitivity to have a way for my sensitivity to transfer to console platforms using this hardware. Thank you!
  2. hi, are you going to update this for the new patch with the multiple zoom options?
  3. Blackout Beta config files are out. do our calculator need updates for this mode?
  4. thank you for this! how about the ADS sensitivity?
  5. Black Ops 4 Beta is out now and playable. Please update calculator please.
  6. // //Gameplay // //Frame rate cap (0 for none) max_fps = "0" // 0 to 1000 // //Gameplay // //Frame rate cap in the frontend (0 for none, should be smaller than com_maxfps) max_fps_menu = "60" // 0 to 1000 //Toggle framerate smoothing smooth_framerate = "0" // 0 or 1 //Horizontal field of view in degrees assuming 16:9 aspect ratio fov = "90" // 60 to 120 //Enable the ads fov to be relative to the cg_fov_default dvar relative_ads_fov = "1" // 0 or 1 splitscreen_orientation = "0" // 0 or 1 //Enable network void chat voice_chat = "1" // 0 or 1 //Enable occlusion of sound behind solid surfaces sound_occlusion = "1" // 0 or 1 //Mouse smoothing amount mouse_filter = "0" // 0 to 10 mouse_acceleration = "0" // 0 to 1 mouse_sensitivity = "12" // 0.01 to 100 //Multiply yaw sensitivity by this factor when in ADS. mouse_ads_yaw_ads_multiplier = "1" // 0 to 30 //Multiply pitch sensitivity by this factor when in ADS. mouse_ads_pitch_ads_multiplier = "1" // 0 to 30 //Enables monitor distance ADS scaling based on the sensitivity coefficient. mouse_ads_use_monitor_distance = "1" // 0 or 1 //Sets the ADS scaling coefficient in the monitor distance calculations (1.33 = 75% and 0 = 0% for aspect ratio 16:9). mouse_ads_monitor_distance_coefficient = "1.33" // 0 to 5 //Mouse vertical sensitivity mouse_vertical_sensitivity = "0.022" // -1 to 1 //Enable vertical look with the mouse mouse_vertical_look = "1" // 0 or 1 // //Setup // //Set to zero to force auto-detect to run at startup auto_detect_has_run = "1" // 0 or 1 //Thread count for handling the job queue worker_threads = "2" // 2 to 8 //Clear to check driver against recommended last_driver_nvidia = "39882" // 0 or bigger //Clear to check driver against recommended last_driver_amd = "0" // 0 or bigger //Fraction of video memory usage to target video_memory = "0.975" // 0.75 to 1 // //Display // // 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window fullscreen_mode = "1" // 0 to 3 // //Display // // 1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window fullscreen_preferred_mode = "1" // 1 to 3 //Window X position window_x = "3" // -8192 to 8192 //Window Y position window_y = "22" // -8192 to 8192 //Window width window_width = "0" // 0 to 16384 //Window height window_height = "0" // 0 to 16384 //Window is maximized window_maximized = "0" // 0 or 1 //Fullscreen resolution fullscreen_resolution = "1920x1080" // any text refresh_rate = "143.996" // 1 to 240 //Monitor index to use for fullscreen monitor = "1" // 0 to 8 //Vsync only applies in fullscreen vsync = "0" // 0 or 1 //Apply Vsync but only in the frontend vsync_menu = "0" // 0 or 1 //Percentage of window resolution that the 3D scene renders at resolution_percent = "100" // 30 to 200 //Color spaces for monitor output display_gamma = "sRGB" // sRGB, or rec.709 //Force specific aspect ratio independent of window aspect ratio aspect_ratio = "window" // window, 5:4, 4:3, 16:10, 16:9, 21:9, or 32:9 // //Graphics // //LOD's to drop on models, lower numbers are higher quality mesh_quality = "0" // 0 to 32 //0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering texture_filter = "2" // 0 to 2 //Number of mips to drop on streamed textures, lower numbers are higher quality texture_quality = "0" // 0 to 3 //Number of mips to drop on effects and dynamic decals, lower numbers are higher quality texture_quality_fx = "0" // 0 to 15 //Number of mips to drop on reflections, lower numbers are higher quality texture_quality_probes = "0" // 0 to 16 //Number of mips to drop on sun shadows, lower numbers are higher quality texture_quality_baked_sun_shadows = "0" // 0 to 1 //Force lowest mips to stay loaded instead of streaming texture_low_detail_resident = "1" // 0 or 1 disable_dynamic_light_shadows = "0" // 0 or 1 disable_dynamic_sun_shadows = "0" // 0 or 1 //Particle shadow support fx_shadows = "1" // 0 or 1 //Resolution of spot light shadows spot_shadow_texture_size = "4096" // 128 to 8192 //Resolution of omni (point) light shadows omni_shadow_texture_size = "512" // 128 to 2048 //Enable multi-sampled soft shadows shadow_filtering = "1" // 0 or 1 //Enabled order-independent transparency oit = "1" // 0 or 1 //Maximum number of overlapping transparency layers oit_layers = "16" // 8, 9, 12, or 16 //Screen-space ambient occlusion method ssao_technique = "GTAO High Quality" // Disabled, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality //Anti-aliasing technique aa_technique = "Filmic SMAA T2x" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x //Per-object motion blur motion_blur = "Auto" // Off, Auto, or On motion_blur_quality = "High" // Low, Medium, or High //Better lighting for skin subsurface_scattering = "1" // 0 or 1 //Set to 3 to enable triple buffering, useful to prevent large framerate drop when vsync is on backbuffer_count = "2" // 2 to 3 //HDR display mode hdr_display_mode = "-1" // -1 to 2 //Enable screenspace reflection ssr = "1" // 0 or 1 //Index of GPU to use (-1 for auto-detect) display_adapter = "-1" // -1 or bigger //Enable viewmodel self shadowing shadow_viewmodel_self = "All" // Off, Sun Only, Spot Only, or All dedicated_player_shadow = "All" // Off, Sun Only, Spot Only, or All //Enable voice chat enable_voice = "1" // 0 or 1 //Chat input device voice_input_device = "" // any text //Chat input volume voice_input_volume = "80" // 0 to 100 //Chat output device voice_output_device = "" // any text //Chat output volume voice_output_volume = "100" // 0 to 100 //Using push to talk voice_push_to_talk = "1" // 0 or 1 //Sensitivity of voice activation voice_va_sensitivity = "57" // 0 to 100 //Set to 1 or 2 to display an ingame overlay of the frame performance over time. show_performance_graph = "0" // 0 to 16
  7. The beta config files are out now. You can use that for the calculation. Thanks!!!
  8. Can we have this for the upcoming beta on August 10?
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