Jump to content

CiRE

Members
  • Posts

    12
  • Joined

  • Last visited

Contact Methods

  • AIM
    sick

Profile Information

  • Gender
    Not Telling

CiRE's Achievements

  1. Okay I just realized that it shows the VFOV value for CS:GO, so all I need to do is plug that in for vertical games FOV makes everything confusing
  2. I think this might help you when trying to find out zoom_sensitivity conversions https://www.reddit.com/r/GlobalOffensive/comments/254l3d/formula_for_zoom_sensitivity_ratio_mouse/ Also, to clarify, what would be the exact sensitivity for desktop to cs:go, both 16:9 6/11 2.51563 or 2.515631? Basically, 4:3 base or res. base? Also, could you make a calculator that converts "GAME 1" actual HFOV to "GAME 2" config FOV?
  3. So, if you were calculating your sensitivity, regardless of 16:9 or 4:3, you would still use 90 as a value since it is the default and the remainder 16.26 is just added on? Also, why would the value change from 2.51563 if I use a 4:3 resolution in-game, is it accounting for a stretched resolution, as opposed to black bars?
  4. I'm confused, isn't the default FOV for CS:GO 90? I see you using the number 106.26 for 1920x1080
  5. I've heard tons of things throughout the internet on which mouse hertz to use. Most things that I've seen said before are: Less than a dpi around 800 should be 500 hz More than a dpi around 800 should be 1000 hz I've heard people say 1000 hz feels more jittery I've also heard people say that "more is better" What is the difference between the two and which is best for what context? Is one objectively better than the other? Does it even make much of a difference?
×
×
  • Create New...