Since the game has no direct mouse response like a regular shooter but a certain inertia due to controlling a ship in space, how did you measure sensitivity and made it comparable to other games? I noticed that regardless of sensitivity setting, a tool I use to make "Overwatch 360° turns" (my sensitivity base game) resulted in the ship turning only a third round in all cases. But I must say that turning speed felt somehow right with your suggested setting regardless and increasing the sensitivity felt too fast. So, what did you do exactly to calibrate the non-linear response in this game? Did you just move very slowly to avoid the inertia effect?
Also, is it possible to reduce the FOV below what the ingame options allow?