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VaniKa

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  1. Name: Lichdom: Battlemage Website: https://store.steampowered.com/app/261760/Lichdom_Battlemage/ Status: Release Release date: 26 Aug, 2014 Availability: Purchase
  2. Since the game has no direct mouse response like a regular shooter but a certain inertia due to controlling a ship in space, how did you measure sensitivity and made it comparable to other games? I noticed that regardless of sensitivity setting, a tool I use to make "Overwatch 360° turns" (my sensitivity base game) resulted in the ship turning only a third round in all cases. But I must say that turning speed felt somehow right with your suggested setting regardless and increasing the sensitivity felt too fast. So, what did you do exactly to calibrate the non-linear response in this game? Did you just move very slowly to avoid the inertia effect? Also, is it possible to reduce the FOV below what the ingame options allow?
  3. Thanks for adding this game! I noticed it feels a bit odd, slower than expected after setting the sensitivity in the game according to the calculator. Before this game was added here I tried to figure out the correct sensitivity setting on my own with a ruler on my mouse pad and slowly turning 360°. My result was a setting of about 50, instead of the calculated 35. So I wondered whether maybe the Windows DPI setting could be involved (just like in WoW) because I'm using 150 % DPI scaling on my 1080p TV. So I calculated 35 * 1.5 and got 52. That's strikingly similar to the 50 I figured out before. But actually 52 feels too fast with fast camera movement. So I suspect there's some kind of acceleration involved. Could you maybe look into this a bit further and check if DPI scaling is considered and if there's some kind of (negative) acceleration?
  4. Name: Die Young Website: https://store.steampowered.com/app/433170/ Status: Release Release date: 12 Sep 2019 Availability: Purchase Engine: Unreal Engine 4 Config directory: %LOCALAPPDATA%\DieYoung\Saved\Config\WindowsNoEditor\ It may have negative mouse acceleration which would be nice if it could be disabled with an ini tweak. The FOV can be changed between 81 and 109 (horizontal).
  5. I may have found the cause. I found out that exactly 44 seems to make it as sensitive as it should be at 66, which is exactly two thirds. I use 150 % DPI scaling in Windows, which seems to have an impact on the game's sensitivity. Also this site detects a resolution of 1280x720, although the native resolution is 1920x1080. I guess it's the same with WoW.
  6. In my case the calculated sensitivity seems too high. Using Overwatch as the base game the result for WoW is 66, while actually 45 seems to fit better. Could you please check if the calculation is still valid?
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