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IMIachine

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  1. From what i'm gathering 1.0 ADS modifier and 100% MDH just feels better with the flicking type shots taken with hand cannons. the 0.9 is MUCH better for rifling and everything else and tends to add consistency to various weapon use just all around... but I do end up feeling a lack in my flick shot accuracy with hand cannon duels etc... I really wish there was a way to run 0.9 with the long weapons and keep the 1.0 with lower zoom weapons like hand cannons and shot guns.
  2. Guys please forgive me for being a total noob, but i'm assuming MDH stands for Monitor Distance Horizontal??? Also i'm not sure in practical terms what the difference between 100% would feel like from 0% etc. I guess in a nutshell, I was hoping to see which felt more seamless since on CSGO I use a lot of work shop training maps but on hipfire @ 34cm 360. I've only ever based sensivity on 360 which is why i'm having a hard time keeping up with what yall are saying. Is there an ADS modifier that is supposed to have the most similar feel to hipfire? I may be off the rocker on this. To me 0.9 feels excellent across a multitude of weapons, but in essence sometimes it feels a hair slow for hand cannons. I'm between 0.9 and 1 and having a hard time deciding which would be more beneficial as far as muscle memory and the fact that i use CSGO to train my aim.
  3. Is there any conclusive ADS Modifier that is most accurately mated to hip fire sens? I've heard that 0.9 is supposed to be. I don't know enough of how this stuff works to tell. But is ADS modifier 1 supposed to be the closest out the box? I'm at least looking for the best match for hand cannon hip to ADS. I run 400 dpi with 10 sens currently. 34cm 360.
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