Jump to content

CapoFantasma97

Members
  • Posts

    7
  • Joined

Everything posted by CapoFantasma97

  1. How does vehicle sensitivity work? I put it the same as my soldier aim and it's super slow? Also FoV doesn't seem to use the same scale, does it?
  2. Most games use the same entries (Type of sensitivities, FoV notes, etc). It would be more efficient to have a list of all unique entries so that you can replace all the identical ones. I want to partake in Italian translations. Meanwhile, here's some game entries: P.S. PLEASE NOTE: when you say in Source games like Team Fortress 2 to use the ingame slider for setting the FOV, that is actually terrible advice, because it is very inaccurate and doesn't tell you the actual value. Using the game console is a much better option. For now I stayed true to the original note for the translations below. NOTRANS - Game: Squad NOTRANS - Aims: 1x Zoom 4x Zoom Tutto Hipfire NOTRANS - Special Option 2: Zoom Sens. Scaling NOTRANS - Special Option 2 values: No Si NOTRANS - In-game sensitivity location: Impostazioni -> Gioco NOTRANS - Sensitivity 1 (99 is just a sensitivity value placeholder, translate around this): Sensibilità globale 99 NOTRANS - Multiplier 1 (99 is just a multiplier value placeholder, translate around this): 1x Zoom 99 4x Zoom 99 Soldato No Zoom 99 NOTRANS - FOV (99 is just a FOV value placeholder, translate around this): Campo Visivo 99 NOTRANS - Notes (if you get multiple identical lines you just need to translate one of them): La sensibilità può essere impostata sia in gioco che nel file di configurazione, è consigliato usare il file di configurazione per una migliore precisione. NOTRANS - FOV Notes (if you get multiple identical lines you just need to translate one of them): Imposta il campo visivo nel file di configurazione per ottenere il valore esatto. Imposta il campo visivo nelle impostazioni di gioco. You do not need to translate lines that starts with "NOTRANS"! NOTRANS - Game: Team Fortress 2 NOTRANS - Aims: Tutto Hipfire Cecchino NOTRANS - Notes (if you get multiple identical lines you just need to translate one of them): This calculation should be used for Monitor Distance based calculations only. It's important that you enter your configured FOV as this will affect the sensitivity. Attiva Input diretto. m_yaw deve essere impostato al valore predefinito "0.022". Turn Raw input on. m_yaw must be set to default value "0.022". NOTRANS - FOV Notes (if you get multiple identical lines you just need to translate one of them): Usa lo slider di gioco per cambiare campo visivo. NOTRANS - Game: Counter-Strike: Global Offensive NOTRANS - Aims: Tutto Hipfire Hipfire (sv_cheats abilitati per cambiare FOV) Zoom 1: AWP, SSG 08, G3SG1, SCAR-20 Zoom 2: AWP Zoom 2: SSG 08, G3SG1, SCAR-20 Zoom: AUG, SG 553 NOTRANS - Special Option 1: Calcola NOTRANS - Special Option 1 values: m_yaw Sensibilità NOTRANS - Special Option 2: Input diretto NOTRANS - Special Option 2 values: Off On NOTRANS - Notes (if you get multiple identical lines you just need to translate one of them): Disabilita l'accellerazione impostando queste opzioni nel file di configurazione: m_customaccel "0" m_rawinput "1" NOTRANS - FOV Notes (if you get multiple identical lines you just need to translate one of them): sv_cheats deve essere impostato a 1 per abilitare cambi del campo visivo. Lo puoi cambiare con la console. Il campo visivo può essere cambiato solo se sv_cheats è attivo. Usa la mira chiamata "Hipfire (sv_cheats abilitati per cambiare FOV)" se vuoi calcolare la sensibilità con il campo visivo modificato.
  3. Oh, I got it now, and also understood a bit more about how ingame works. So, when Zoom Sensitivity Scaling is on, like in game, you can manually set the sensitivity of the various zoom values. In the Calculator, it also means that the Sensitivity1 space is blank and must be filled with a number that corresponds as the Global Sensitivity. So, if I use Global Sensitivity as 1, I have to manually input 1, if 3, I have to set 3 and hipfire, 1x and 4x scale accordingly, and so on. When Zoom Sensitivity Scaling is off, like in game, the scaling is done by the game automatically, right? So the Sensitivity1 space is greyed out because the Calculator directly changes Global Sensitivity and doesn't need manual input. Now, for the Glitch, in my browser, Firefox on Win10, it seems that switching from the sensitivity tab "All" to the tab Hipfire, it still remembers as if there 1 there, and proceeds to calculate on that, even if Sensitivity1 space is empty. Switching to another sensitivity then makes it forget that ghost 1. I can't reproduce the glitch in my phone with another browser instead. I'll try clearing the browser and try with other browsers tomorrow and see if the glitch sticks.
  4. Sorry, I may be thick headed, but I'm not understanding anything out of this. As I showed above, normally the Multiplier1 value and 360° in Hipfire are blank by default ("-"). However if I select All, which is premium, then right after switch back to Hipfire, Multiplier1 and 360° values appear and obviously vary corresponding to the value I inserted in the other game (so 0.30 and 4.2861 instead of the default -"-" values). Then, if I switch to something else except All, and then back to Hipfire, the values would disappear and simply return as "-". I obviously am not a dev, but I don't think that's an intended behavior to show or hide values without any user input aside from simply viewing a different sensitivity mode and then switching back. Put that aside. Other subject: sensitivity for hipfire. Doesn't, for example, hipfire 0.30 and global 1 produce the same sensitivity as global 0.30 and hipfire 1? If that's the case, wouldn't it scale correctly for the scope sensivities too? If that is incorrect, how does one set the exact same sensitivity of another game into Squad? Does "All" contain the answers? It's locked under Premium. In my example, I use 2.4 as sensitivity for Source games. To get the exact same sensivity and make it scale correctly across all zoom modes in Squad, wouldn't it just be necessary to simply modify Global and leave the scaling option on? If that is the incorrect way, why is it the incorrect way? When I convert other games, I just have to input the sensitivity of just the first game and the value pops out. Why is Squad not behaving that way?
  5. Alright, something is glitchy in the calculator. It's better if I show you. When I select anything but "All", only the global sensitivity is shown: But, if I select "All", which is locked by premium, and Hipfire immediately after without selecting anything else in the middle, the Multiplier 1 and 360° distance value appears:
  6. What do you mean? It scales all the sensitivity. How do I make the base sensitivity match with the other games I play? All aim modes give value of 1 regardless of the other game's value, and "All" is locked under premium.
  7. So, to calculate the Global Sensitivity I need Premium?
×
×
  • Create New...