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lamens

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  1. OK i give up. Im totally lost now. Seems that after putting this line in mouse acceleration stoped. But seems that mouse sensitivity is changing while playing. I don't understand it. When I got into the game it looked like everything is fine, but after few minutes of playing i tested again and now i was doing 390-410 with my 27,3 cm. Played few miniutes again and again I was making 360 in 27,3 cm. Tested with mousepad and witout. Same strange results. Then i went to Apex and checked if its the same there, but nope. Every time i turn around it's egzactly the same discance. So or game have some strange bug or I don't know what is going on. Anyway thank you for your help and sorry for my English. Will have to play as it is.
  2. After adding this Still have ingame acceleration maby I did something wrong?
  3. Yes In game its 1.7. Checked acceleration and it has something to do with it. If I move my mouse REALLY slow, with 27 cm i will get even 400+, if i move it fast i will get around 180-200. Is there a way to turn this off? Cant see any ingame options about it and ofc in Windows its turned off.
  4. Yes that seems correct. I used calculator for Subnautica and there it works correct too.
  5. Yes it does. At around FOV 115 it's close to what it sohuld be so ~27 cm.
  6. Hello! I have similar problem to Gorila. This are my settings Problem is that in game it is not actually 27,344 to do a full circle, it's way more i would say about 31 cm +. You talked about userinput.ini at Unreal Engine, but problem is i dont have such a folder and i dont have userinput.ini file on my PC. I went to my input.ini in FactoryGame folder, changed values of mouse x and mose y to what the calculator shown. Am I doing something wrong?
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