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Journalist

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  1. Which setting affects the sensitivity in the plane before parachuting in the battle royale? It's too slow.
  2. Is it possible to measure the fov inside scopes? They have additional scaling.
  3. Does the config GstRender.FieldOfViewScaleADS take effect in current beta version?
  4. From my personal experience, if the diameter of the scope is larger (larger internal area), the more I tend to use the internal FOV to calculate sensitivity. Using a sensitivity between internal and external FOV is acceptable. It would be nice to have an algorithm to find the "average" FOV. Overall I don't like this game design.
  5. 8x is too fast Mouse Sensitivity 14 Mouse ADS Sensitivity Multiplier (Low Zoom) 0.92x (ADS - Holo, Ironsight, Red Dot, Reflex) Mouse ADS Sensitivity Multiplier (Low Zoom) 0.40x (3x - Scope) Mouse ADS Sensitivity Multiplier (Low Zoom) 0.37x (4x - ACOG) Mouse ADS Sensitivity Multiplier (High Zoom) 0.43x (8x - CQBSS, Variable Zoom) Mouse ADS Sensitivity Multiplier (High Zoom) 0.35x (12x - Sniper) 360° Distance: 45.6111 centimeters Max discrepancy: -0.99% (-3.2635 centimeters) Pixel ratio: 0.3388 pixels/count Config FOV: Field of View 118 Actual VFOV: 86.22283 degrees Actual HFOV: 118 degrees ADS Field of View: Consistent
  6.    DPI Wizard reacted to a post in a topic: XDefiant
  7. This game has additional zoom inside the scopes, so sensitivities should be smaller.
  8. For the Xbox version, save files are located in %LOCALAPPDATA%\Packages\PocketpairInc.Palworld_ad4psfrxyesvt\SystemAppData\wgs and cannot be edited directly. An additional tool is available: https://github.com/Fr33dan/GPSaveConverter
  9. just use 1.0
  10. Does the option `MouseUsesRawInput` affect the test?
  11. I noticed a slight difference in the fov between mw2 and mw3. mw3's fov looks wider. For comparison, 118 in mw3 is about equal to 120 in mw2.
  12. The sinper has additional zoom in the scope, the ads sensitivity should be lower.
  13. I noticed another option "fMouseHeadingSensitivity" in the setting that affects the sensitivity. Does the game multiply them? Why are the X and Y axis values different?
  14. How does the calculator convert the decimal sensitivity to hex?
  15. I'm using MouseMonitorDistanceCoeff 0 for the game, but some optics have inaccurate sensitivity. For example, SZ SRO-7 has the same sensitivity as other 1x scopes but has extra zoom. This situation is more common among sniper scopes. The image below shows three different optics with visually the same zoom. The description of magnification in the game is inaccurate. After testing, I found that A and B have the same sensitivity, and C is lower than them. I noticed that C has a higher zoom than A and B out of the optic frame. Not sure how dual render affects the calculation of sensitivity in the game. I‘d like to know which optics can provide a consistent MDH 0% experience. A. SP-X 80 6.6x (11.0x toggle) B. FTac Locus SP (11.5x toggle) C. SZ Ultra 11.5x Another example: They have the same description, sensitivity, and outer zoom but different inner zoom. E has a higher magnification actually. D. FJX Imperium 12x E. Luca Field-6 (12x toggle)
  16. The sensitivity values have changed since latest update

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