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Journalist

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  1. For the Xbox version, save files are located in %LOCALAPPDATA%\Packages\PocketpairInc.Palworld_ad4psfrxyesvt\SystemAppData\wgs and cannot be edited directly. An additional tool is available: https://github.com/Fr33dan/GPSaveConverter
  2. I noticed a slight difference in the fov between mw2 and mw3. mw3's fov looks wider. For comparison, 118 in mw3 is about equal to 120 in mw2.
  3. The sinper has additional zoom in the scope, the ads sensitivity should be lower.
  4. I noticed another option "fMouseHeadingSensitivity" in the setting that affects the sensitivity. Does the game multiply them? Why are the X and Y axis values different?
  5. How does the calculator convert the decimal sensitivity to hex?
  6. I'm using MouseMonitorDistanceCoeff 0 for the game, but some optics have inaccurate sensitivity. For example, SZ SRO-7 has the same sensitivity as other 1x scopes but has extra zoom. This situation is more common among sniper scopes. The image below shows three different optics with visually the same zoom. The description of magnification in the game is inaccurate. After testing, I found that A and B have the same sensitivity, and C is lower than them. I noticed that C has a higher zoom than A and B out of the optic frame. Not sure how dual render affects the calculation of sensitivity in the game. I‘d like to know which optics can provide a consistent MDH 0% experience. A. SP-X 80 6.6x (11.0x toggle) B. FTac Locus SP (11.5x toggle) C. SZ Ultra 11.5x Another example: They have the same description, sensitivity, and outer zoom but different inner zoom. E has a higher magnification actually. D. FJX Imperium 12x E. Luca Field-6 (12x toggle)
  7. The sensitivity values have changed since latest update
  8. MDH/MDV 0% In Tank (3rd Person): USA On Fix UniformVehicleAimingCoefficient=0 I found that when you change FOV, Actual FOV changes but MouseSensitivityVehicle stays the same. If you change the FOV when USA is on, will the actual vehicle sensitivity (360 distance, 3rd Person) in the game automatically change?
  9. So sensitivity of the other types of vehicles will too high/low if I set it for one.
  10. I use MDV/MDH 0% to convert. I am confused, the narrower field of view but the much higher sensitivity? I believe that value of 360 distance is correct but there's something wrong with the sensitivity. I also compare it with BFV, but unlike soldier sensitivity, this value is not the same in the two games.
  11. I use monitor distance 0% in conversion. Is the number "1.008953" accurate? Default value is "1". mouse_zoomed_sensitivity_scalar_0 "1.008953" (1X Scope / ADS (SMG, SG, Pistol)) mouse_zoomed_sensitivity_scalar_0 "1.008953" (ADS (AR, LMG, Sniper)) mouse_zoomed_sensitivity_scalar_1 "1.008953" mouse_zoomed_sensitivity_scalar_2 "1.008953" mouse_zoomed_sensitivity_scalar_3 "1.008953" mouse_zoomed_sensitivity_scalar_4 "1.008953" mouse_zoomed_sensitivity_scalar_5 "1.008953" mouse_zoomed_sensitivity_scalar_6 "1.008953" According to the previous answer, if my fov is an integer, this value will become exactly 1, right? Looks like 105 (multiplier 1.5) is a good choice. Another question: Is it necessary to set the parameter "mouse_use_per_scope_sensitivity_scalars" to 1?
  12. The game has two fov settings. One option is 0 to 100%, and the other is 60 to 120. 0-100% is the one that really works. The default value is 0.638889 (64%).
  13. Will modify the "max_value" over 100 bring any changes? { "name": "FieldOfView", "type": "float", "value": 106.260205, "default_value": 80.0, "min_value": 70.0, "max_value": 120.0, "step_value": 5.0 } Will modify the file in install directory bring any changes? <Game Directory>\r6\config\settings\platform\pc\options.json { "name": "FieldOfView", "display_name": "UI-Settings-Video-Basic-FieldOfView", "description": "", "order": 2, "is_visible": true, "in_pre_game": true, "in_game": true, "update_policy": "immediately", "can_be_restored_to_default": true, "type": "float", "value": 80.0, "default_value": 80.0, "min_value": 70.0, "max_value": 100.0, "step_value": 5.0 }
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