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sheepx0

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sheepx0 last won the day on December 28 2022

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  1. You’ll want to set your conversion method at the very top to 360° Distance for ADS. That’ll make the mouse movements identical. I’d recommend trying monitor distance conversion though, it feels more natural. The math is based on in-game camera movement rather than mouse movement.
  2. It looks like they’ve updated body armor to add even more variance in turning speed based on soft skills :’) They float intentions to make the game “e-sports ready,” so hopefully one day they’ll take a look at their mess of an aiming system
  3. They’re eventually supposed to be doing a complete optic rework, but who knows when
  4. I think the calculator is wrong about various aim/scope values while "all" Aim is selected. For reference, I'm using vertical monitor distance at 0% on every conversion setting. My EFT field of view is 70. So, if you select a specific scope within the Aim dropdown, the bottom of the output will tell you that scope's FOV. The 1x/Reflex/Holo gives me 55 vertical FOV. No attachment ADS reads 55, so does the Walther reflex. Yet, their sens values are different in the output list when you choose "all" from the Aim dropdown: I may be missing something here, but I went ahead and used the hipfire conversion set to 55 FOV and it gave me a value closer to what I'd expect (0.136859). Gonna try that out for my aiming sens. Apologies if this has been discussed earlier in this thread
  5. Ye, I set it as the value for this entry: ADS AR / DB Shotgun / Grenade Launcher / LR-300 / M249 / Semi-Auto Rifle Crossy ADS feels natural with that so I'm p confident the fov is the same as those other weapons.
  6. I'm not seeing Crossbow in the output values, but reading through this post I'm assuming it should be in the same category as AR, SAR, DB, LR-300, etc. Am I correct here?
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