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octiceps

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octiceps last won the day on October 26 2016

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  1. Mouse smoothing is already disabled by default (m_smoothing "0"). m_smooth sets the number of frames, between 1 and 8, that mouse movement is smoothed over, when smoothing is enabled (m_smoothing "1").
  2. Aren't 80 hdeg 16:9 FOV and 65 hdeg 4:3 the same, both 51 vdeg FOV?
  3. Hmmm are you sure about this? Setting m_pitch to double the value of m_yaw makes vertical sensitivity feel way too fast.
  4. Good to know, thanks. So pitch is slower than yaw by default?
  5. After a ~250MB patch on Steam today, setting the sensitivity using the console command now saves, so no more need for the launch option.
  6. Thanks, I figured out the issue. It wasn't working because I had entered another launch parameter as well. Seems the game will only apply one at a time.
  7. Launch option doesn't work for setting sensitivity in the Steam version.
  8. Oof that's annoying. Hopefully this will be patched soon. In the meantime, looks like I will be binding a key to the "m_sensitivity" command.
  9. Is the calculator broken? Changing between All w/ 2x Zoom, 3x Zoom, and 5x Zoom doesn't change Zoomed Sensitivity Scale at all, and converting from hipfire to any of the zooms or vehicle just gives the error "Too high sensitivity 1 - Maximum is 10".
  10. Seems this game is a combination of Overwatch hipfire with Battlefield Uniform Soldier Aiming ADS/scope scaling.
  11. So I'm assuming there's no way to get every ADS to MDH 0% unless they add individual sensitivity sliders a la Insurgency: Sandstorm?
  12. Is the calculator with Uniform Vehicle Aiming on or off? If On, what coefficient should I be using? Here are my calculator settings:
  13. It should be right, assuming you are indeed using 55 vFOV in BFV.
  14. Interesting bug. It seems to show 166.2426 cm regardless of what settings you use in the calculator.
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