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MoistGeorgeBush

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Everything posted by MoistGeorgeBush

  1. Name: Gigantic: Rampage Edition Website: https://store.steampowered.com/app/1924490/Gigantic_Rampage_Edition/ Status: Released Release date: 4/9/24 Availability: Purchase
  2. Name: Vellum Website: https://store.steampowered.com/app/917950/Vellum/ Status: Early Access Release date: 3/28/24 Availability: Purchase
  3. Name: Sulfur Website: https://store.steampowered.com/app/2124120/SULFUR/ Status: In development Release date: 2024 Availability: Free Demo Available Now
  4. Name: Dungeons of Sundaria Website: https://store.steampowered.com/search/?developer=Industry Games Status: Full Release Release date: 12/12/23 Availability: Purchase
  5. %USERPROFILE%\AppData\LocalLow\Questline\Fall of Avalon\863982389\saved
  6. Name: Raidborn Website: https://store.steampowered.com/app/1546090/RAIDBORN/ Status: Early Access Release date: 03/2023 Availability: Purchase
  7. Ahh thanks for working on it. I kind of figured since it's an unreal game. I'm hopeful since this one seems to have a lot of promise
  8. @DPI Wizard just curious is there an issue with this one?
  9. Name: The Bloodline Website: https://store.steampowered.com/app/1159290/The_Bloodline/ Status: Early Access Release date:10/05/23 Availability: Purchase
  10. Name: Sentry Website: https://store.steampowered.com/app/1252680/SENTRY/ Status: Early Access Release date: Coming Soon Availability: Demo Available
  11. @DPI Wizard Just checking, so even if we add: [/Script/Engine.InputSettings] bEnableMouseSmoothing=False bViewAccelerationEnabled=False There will still be some negative acceleration? Just wondering and if you feel it is negligible or not?
  12. Name: Wayfinder Website: https://store.steampowered.com/app/1171690/Wayfinder/ Status: Early Access Release date: 08/17/23 Availability: Purchase Founders Pack
  13. Is there something I'm missing, downloaded the demo and I can't figure out how to manually enter the sens to include decimals in game? Is there something small I'm missing here?
  14. Name: Blacktail Website: https://store.steampowered.com/app/1532690/BLACKTAIL/ Status: Full Release Release date: Dec 15, 2022 Availability: Purchase
  15. Name: SYNCED Website: https://store.steampowered.com/app/1008080/SYNCED/ Status: Open Beta Release date: Coming Soon (Beta Active Now) Availability: Free
  16. I'm not sure if you can test this but when I was testing in the beta I had this strange feeling like my sens was changing when I was sprinting.
  17. Name: HypeSquad Website: https://store.steampowered.com/app/1688720/HypeSquad/ Status: Demo Available gives Alpha Access Release date: 2022 Availability: Free to Play
  18. Name: Frozen Flame Website: https://store.steampowered.com/app/715400/Frozen_Flame/ Status: Demo Available Release date: Fall 2022 Availability: Free Demo
  19. Name: DeadPoly Website: https://store.steampowered.com/app/1621070/DeadPoly/ Status: Full Release Release date: Jan 12, 2022 Availability: 20.00
  20. This is strange, but has anyone else's FOV stopped impacting their sensitivity? I booted up today and my sens felt off, after some testing it seems like FOV has no impact on my sensitivity anymore. If I use the calculator with default FOV of 90 I get an accurate sens, but then when changing FOV my sens stays the same (this isn't how it has worked for tiny tinas or borderlands 3). Can't figure out what has changed since I last played.
  21. Ahh I see. Well thanks happy I got it figured out!
  22. No I figured it out, I was measuring correctly, but there is something inconsistent about the slider in game. According to the calculator 3 in game sens, 700 DPI and 109 FOV should give me 20.2 inches 360 distance. I was getting around 22 inches or so. When I changed from 3 in game sens to a different sens and exited the menu, then changed back to 3 in game sens I was getting the 20.2 360 distance. The strange thing is that when I repeated the process sometimes I would get the "correct sens" and sometimes I would get the 22ish sens. Just plain weird, but Tiny Tina's does have janky M&K support. I know that may sound like I'm just measuring inconsistently or something like you suggested, but I've matched my sens for dozens of FPS games I promise that isn't the issue.
  23. @DPI Wizard something seems way off with the calculator for this one unless I'm brain farting and missing something. According to the calculator for 800dpi, 3 sens in game, and 110 FOV, my 360 distance should = 17.5342 inches. But when I measure it myself with a tape measure it is much closer to 20.10-20.30. I tried turning on the mouse smoothing in game to see if that's where the discrepancy came in, but that wasn't accurate with the calculator either (and I assume this would be turned off anyways along with acceleration which I have off). I'm not sure if I'm missing something simple or if there's another setting somewhere affecting my sensitivity, but as far as I can tell the calculator isn't accurate.
  24. I have it off, but have tried with it both on/off. It feels even more inconsistent with the setting turned on. I also tried turning the FOV based sensitivity scaling to off, but the issue seemed to persist (and it throws off the calculator). In all cases there seems to be some type of aim deceleration or aim slowdown while sprinting. It reminds me of the Sprint Sensitivity Reduction setting in Risk of Rain 2. During the first few years of early access in Risk of Rain 2 there was something you had to modify in the config to get rid of aim slowdown while sprinting. Now there is an in game setting in Risk of Rain 2 called "Sprint Sensitivity Reduction" that completely eliminates the issue. Here is a thread about it from a few years ago https://steamcommunity.com/app/632360/discussions/0/1768133742959740962/
  25. Everything from the calculator seems to match up, but I'm feeling a good bit of deceleration while sprinting, any way to disable this?
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