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HardyPotato

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  1. It makes sense to me, and I thank you a lot for this thorough explanation,.. As I understand it, I should pay more attention to my FOV, it does change across some of my games. There is an autoFOV calculation feature, and I will use this to automatically calculate all my games so that the HFOV is 103°. Most of my games go above 103, and I'm not really willing to go much lower than 100 so I think it's a good baseline. I'm not sure how much of an impact aiming really affects the sensitivity, but in most of the games I play I can't either tweak it so that it feels the same or it already does that on its own. I have come to understand more about horizontal monitor distance and scaling and keeping everything at a 100% should do exactly as I want. Using this method whilst keeping the same FOV across my games I can tell that sensitivity feels entirely the same for all these 3 games: Hunt Showdown, Overwatch, and R6 Siege. I haven't tried COD yet, but if there was any problematic game, it was usually this one for me, I'd have to download it again to test. As for the vertical monitor distance, without understanding much of what it does, I can already say that if there really is no way,... That your method might be the next best thing. I guess I'll be testing out when I get to game and report back!
  2. My idea is to be compared with the Wolfram plug-in, I want to achieve a goal, but because of all the complexities that go beyond my understanding, I require a little help with the how to achieve a certain goal. Wolfram is quite a complex but amazing tool, yet I don't always understand how to use it. Same here: there are a few ways to calculate sensitivity, but which one is the best for what I want to achieve? This is where GPT could come in. It would work more as a guide, and less as a calculator, but also as a calculator. Anyways, I was just throwing in the idea, and I understand that implementing such thing could take more effort than it is worth. I made another post in which I have requested help, because I probably just need a little help understanding what I need.
  3. because it doesn't always feel like the same across all the different FOV's, and I play quite the lot of games... A video I saw mentioned using the monitor distance instead, but I'm not sure I'm using it right.
  4. I'm seeking advice on achieving a consistent 40cm per 360° mouse movement in all my games for both Hipfire and ADS. While I've been using the mouse sensitivity converter for years, achieving my target of 40cm per 360° hasn't been entirely successful; the feel varies, and I'm not sure why. I watched a video suggesting that monitor distance should be factored into sensitivity calculations. However, I'm struggling to implement this successfully. Could anyone guide me in adjusting my settings to achieve this consistency? Here's what I have in one of my preferred setups: Main game to convert from: CS2 and R6 Siege Monitor: 2560x1440, 26.5" DPI: 1600 Desired Sensitivity: 40cm per 360° Aspect Ratio: Native Any assistance to achieve this level of consistency would be greatly appreciated. Thank you in advance!
  5. The latest openai update let's us create our own GPT's by feeding it new knowledge, either by documentation or by API. With an API, you could create a GPT that does all the work for you, just by asking for it. This is merely a suggestion, but one that I would certainly take advantage of if an API would exist. I'm quite the dumb one when it comes to math's, yet I'm very sensitive to and require my games to have the same sensitivity. If I don't have the correct sensitivity, or if I can't achieve it, I would rather not play the game. Leveraging the power of GPT4, I'm sure it could help us achieve our goal for those that have a harder time understanding the complexities of converting the sensitivities through all their games.
  6. Name: Squad Website: Squad on Steam (steampowered.com) Status: released Release date: December 14, 2015 Availability: ~45 EUR There have been quite a few updates, this last one added a few more sensitivity options: - x1, x2, x3, x4, x6, x8 and x12 I would be grateful if you could please revisit this game for an updated calculator. Thank you very much in advance.
  7. edit: I didn't notice this was already requested. I don't know how to remove this one. Name: Uncharted: Legacy of Thieves Collection Website: https://store.steampowered.com/app/1659420/UNCHARTED_Legacy_of_Thieves_Collection/ Status: released Release date: 19/10/22 Availability: $49.99
  8. Hey @DPI Wizard, were you able to test the sniper scopes? They worked fine for me on different dpi and fov settings. Ever since I changed my fov from 95 to 120 + changed my dpi from 800 to 1600, the sniper scopes are going crazy in sensitivity. I believe the sniper scope sensitivity defaults to 1. At least that's how it feels to me. Would you please be able to take a look or help me with the settings? I haven't been able to figure out by myself and the interwebz
  9. @DPI Wizard Edit: disable instead of enable I had to disable "ADS Field of View" for my sensitivity choices to actually work. I calculate based on distance. Maybe this is something that should be mentioned in the calculator?
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