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Konrad

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  1. Just wanting to let you know that in-game values are inconsistent with those in C:\Users\yourname\AppData\Local\Tiger\Settings\InputSettings.json I saw that there was some recent change with how ADS is calculated. Can you elaborate what changed? Hopefully they add more input settings to the game at some point.
  2. When I select the lines and try to copy it it doesn't insert new lines but inserts everything as 1 line mouse_zoomed_sensitivity_scalar_1 "1.003223"mouse_zoomed_sensitivity_scalar_2 "1.003223"mouse_zoomed_sensitivity_scalar_3 "1.003223"mouse_zoomed_sensitivity_scalar_4 "1.003223"mouse_zoomed_sensitivity_scalar_5 "1.003223"mouse_zoomed_sensitivity_scalar_6 "1.003223" There's button but I would prefer to select only things I need and still have it preserve new lines so I don't have to add them myself.
  3. Why monitor distance 0% gives mouse_zoomed_sensitivity_scalar_0 "1.003223" and not 1.0?
  4. I've noticed it doesn't work when you set FOV to in-game. For example in Apex 104 fov in-game is not a real 104 fov but about 102 fov and the conversion doesn't work, you have to use multiplier as input
  5. Ohhh nice so it works. I just had to change from multiplier to direct FOV, because it didn't convert with auto FOV
  6. Let's say I play on 102 16:9 FOV and one day I decide to change to 104 16:9 FOV . My sensitivity perception is different and I don't hit targets like I used to with the old FOV. Is there any checked formula to convert to a new sensitivity that gives the same feeling ? Maybe your calculator can do this? https://themeta.com/converting-sensitivity-between-fovs-focal-length-scaling/
  7. Yeah, 1.0 just feels kinda off coming from call of duty where you play on 133% by default
  8. Which one should I use? If I use pistols, smgs and shotguns more I should use the first one? What is the difference?
  9. I checked on a 250mm width mousepad (qck mini) and 25cm/360 sensitivity for 110 fov is ~2.17 but calculator shows 2.07
  10. So to make this clear, if in my config I have 1.55 multiplier defined (cl_fovScale "1.55") I should put this in the calculator and not 1.571429 for the correct result?
  11. Does the calculator take this into consideration? Should I use 1.55 in the calculator or 1.57?
  12. I got used to relative /uniform soldier aiming. I actually switched to 178% vertical monitor distance (or 100% horizontal monitor distance) recently. It seems like I should be using the same fov or just convert apex to apex to get correct scalars. This feels too high (110 cod fov to 110 apex fov):
  13. in case of apex and cod it's hard to pick the same fov because cod fov is max 120, to get apex 110 fov it would need to be 125 if i'm right, depends on the game. One game feels better with higher fov, other feels worse. It seems like converting one fov to another does something weird with sensitivity multipliers. E.g. converting 110 16:9 fov to 110 4:3 fov from cod to apex
  14. hmm if I convert apex to apex and set 133% vertical monitor distance I get different multipliers than converting warzone to apex with the same monitor distance, why is that? https://www.mouse-sensitivity.com/?share=e367d613d2f31520fa064a0e068ba4ec https://www.mouse-sensitivity.com/?share=b3a94bb161be7f62e1b53c286d0affd2
  15. Thanks, I think your calculator also has 110 fov with fov type "multiplier" and it gives wrong results
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