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j2daf6891

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  1. Haha nothing to front here. I am still very new at this but does find this whole topic pretty fascinating. Feels like I am uncovering so many "illusions" from distance and perception that I never paid attention to before. And I think you do make some really good points. I feel like the 0% is like "working hard to be lazy" (maybe not the best expression). Will be excruciating to develop for many but, the goal is so you can develop a muscle memory that fits everything, while making the monitor distance adjustment can make your current game comfortable, but you will have to go through more instances of adjusting to new games. I don't snipe that much so I haven't really experienced the difficulty, so 0% has been not too bad for me. One other thing however, with games like BF2 (and many more) where the different Scope don't scare correctly, it kinda defeats the purpose of that accuracy of scaling you try to achieve with 0%? So here's my question, when you are facing that sort of inconsistency and you use two of the scopes equally frequent, setting your ads sense based on one of the scope, essentially means you are applying some MDV % to the other one. So lets say if by using the ADS sense I got from the "Gun" calculation in BF2, and that's about the same as if you applied about 35% of MDV to the Rifle Scope, would it be better just bump up to a more common % people use, maybe like 50? Or just leave as it is so your Gun Scope is accurate but your Rifle Scope is off? Let me know if I am overthinking this haha 73 is also what I am currently setting as my uniform FOV since it felt pretty good in BF2. Thanks for sharing your calc! Will have give desktop match a try. I am currently matching it to my mousepad lol!
  2. Thanks. Good to know. I actually went on a bit of a rampage today reading on the whole 0% coefficient discussion from some of the earlier threads on this forum. While it was interesting, felt like I was going down a rabbit hole of what's better lol. On one side, you have 0% which essentially would translates to scaling based on zoom magnification (zoom 2x and move back 2x dist video was cool). And on the other side, I can maybe see the argument on the other side, or even those that want to keep all the cm/360 same for all zooms, as essentially they want to not let a sudden zoom-in cause an adjustment in their movement. More interestingly, I like how when I searched for "MDV 0% ADS" and only results came back relevant are all from this site lol
  3. just tried out a config of about 0.004 sensitivity with 4000dpi. Felt good but navigating the game menu after a game feels like I am on drugs lol. On the topic of matching my hipfire with ADS/Scope. If I didn't come from Battlefield, would you still think 75% would be a good number to start with? And I am assuming Scale is to be left at 100% right?
  4. Thanks! will give it a try when I get home. "The in-game value is directly linked to the config file value, so it's enough to just set it in the config file." So if I make changes in the config file, the in game % would also change, and vice versa right?
  5. Amazing work first of all, DPI Wizard! So glad that there may finally be an answer to my BF 2 mouse frustrations. My apology if I missed this in your instruction, but where can I enter the in-game slider sensitivity % in your calculator? Basically if I use the number from the text file to find my ideal sensitivity to replace that, should I just leave the in-game slider default (50%)? Also, was curious to try the "turn down in-game sensitivity and turn up dpi setting" method someone suggested for the mouse acceleration issue fix. So wondering if I turn that down to maybe 1%, how can I convert that to the appropriate dpi to get the same cd/360? Thanks!
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