Jump to content

Jimmie Awesome

Members
  • Posts

    42
  • Joined

  • Last visited

Everything posted by Jimmie Awesome

  1. If the tracking speed is the same, why can't I hit properly when I change my rifle to SMG or pistol? It feels like the sensitivity is changing. I never got used to it.... I just really don't get it... I would be glad to have any advice on how to either fix it or get used to this feature faster.
  2. Sadly, once again, it's a miss. Even if you set it to 0 and the apex sensation returns, it doesn't change the fact that the sensitivity will be different for different weapon types. Already checked.
  3. Suppose, in Apex Legends, there's also different magnification with sights for different weapon types... BUT! When you use a 1x sight, the sensitivity becomes the same. But how to achieve the same effect in CoD is a mystery.
  4. The problem is that different types of weapons have different sensitivities in iron sight/1x. I can set any sensitivity that I find comfortable and hit the target, let's say, with a 1x assault rifle scope, but as soon as I switch to a submachine gun or shotgun, I'll stop hitting altogether because the sensitivity is different. P.S.: It's not critical when it comes to different high-magnification scopes, but it's quite irritating when the sensitivity in ADS changes when switching between weapon types.
  5. Can you tell me how to achieve the same sensitivity for all 1x, but still maintain normal (without flying into the stratosphere from speed) sensitivity on high magnification sights? Is this even possible? So far I have only 2 choices: either shoot well with high magnification sights, but constantly miss after switching to smg/rifle, or hit perfectly with all 1x, but be unable to shoot with high magnification sights because of too high sensitivity.
  6. https://www.mouse-sensitivity.com/?share=048ba07022022a1a5f1da18f03a8cf90
  7. Can you tell me how to convert hipfire to targetting? I want to do it like in apex. 1.599 hip with cl_fovScale 1.28571428 is converted to 1.0 ads. How to do roughly the same thing here?
  8. I didn't know about that. Thanks, I'll try it later.
  9. I tried to convert hip sensitivity to 1x ads and it gave me the value I entered in Aim Lab (Apex profile). Aim Lab shows that ADS sensitivity is different from Hip by cm/360 (and not by much). Used the type of conversion "360 turn". That's what I'm trying to understand, maybe in Aim Lab or converter somewhere sneaked a mistake in the calculations.
  10. Could you check if the ads 1x/hip conversion is correct? I'm using cm/360 and apex preset in the aim lab, but the game and converter don't match.
  11. Hello again. Converter for roco is broken now. "sens is too high"
  12. I didn't know that. Thanks for the clarification. How do I make it 1 to 1? If you set it to 100 as the converter suggests, it's too fast.
  13. Can you add "0" for Ashe's ADS to the converter? If you set it to 0, the sensitivity becomes exactly the same as from the hip.
  14. Well, consider me a robot then, heh. I myself am well aware of how absurd it sounds, but the fact remains. To be honest, I think it's not so much about sensitivity per se, as it is about the feeling of better tracking. I can assume that it has something to do with the calibration of the mouse sensor or a feature of raw accel itself. My money's on the latter. Anyway, yesterday I played for about half an hour on each value, and got the best track on this one. P.S.: I have no luck at all with "your sensitivities" (it was a joke, but I'm not sure how the translator translated it) XD. For some reason it's very difficult to change from one to the other and feel things that just can't be felt. Meh.
  15. Hello, I'm using raw accel with a set multiplier 0.999873021 for 800 dpi, in ow2 is 3.58. I would like to convert my absurd output dpi values (799.8984168) to normal in another game, since the sensitivity hip and Widow optics fit perfectly, but the site has a limit of 10 characters in the dpi line (799.898416). Can you tell me how to figure out what the sensitivity is? At values other than this - just do not hit the target. The Widow's Optic is 38.1 (800 dpi, 0.999873021).
  16. Right. Because the game does not read the values if they are not prescribed in the game. By the way, the game completely ignores the change hipfire sensitivity, whatever you put there. I play this game for quite a long time, and the players that I helped prescribe these values (who also played it for a long time), confirmed that the changes are there, and strong. Let them I do not understand how it can be invisible, but on this point I will not bother you. Thanks for your time, I really appreciate it.
  17. Sir, I apologize for this request, but may I ask you to check this not with a script, but yourself? I really do not understand how it is possible that the automation does not show it... It's obvious to the eye.
  18. To disable mouse acceleration you need to write these lines in input.ini file, I just add it to the end of the file. Also change values in first or second line (where x=3.0000, y=3.0000) from 3 to 0. X/Y=0.0000 and set file "read only" after saving settings. [/Script/Engine.InputSettings] bEnableMouseSmoothing=False bViewAccelerationEnabled=False
  19. Pardon me for asking, but are you sure you have your usual sensitivity? It's just that I feel this change very easily when I just stop hitting. There's a trick I forgot to mention, and I apologize for that. Look, you first need to set your desired value in the game (say 56), then save your settings and close the game. Only after a full closing of the game you need to prescribe the desired value to your config (conventionally 55.456) and after saving the file, put it "read only". After that should work. As an option, I can suggest that either you have a mouse with low hertz (125-250), but that I highly doubt, or to make this more noticeable, you need to turn off the mouse acceleration in the same config. Like I said, this config works very strangely.
  20. By the way, the game has the ability to disable mouse acceleration. I'll edit this post later and write how to do it. Regarding my previous posts about gyro settings: it's better not to touch it. Leave it "5-55, off". P.S.: yes, when you stick in the settings for a long time, errors can occur. Sorry about that.
  21. Greetings. Can you add support for the config? It works very buggy, but it works. The point is that the game does not read (or ignores) the value if the config is a whole value different from the one that is in the game. Example: the game is 40, but in the configuration file you wrote 56. In this case the game will ignore the value 56 and leave it at 40 even if you set the file to "read only". But if you set 55 in the game and write in config to, say, 55.35792715 and make the file "read only", then the game will accept the new value and change the sensitivity. When yesterday tested, the game let me write 10 characters after the point (X.xxxxxxxxxx), i didn't check further. I think it will take up to 16 characters, as in UE games. By the way, it seems that you can not prescribe in the configuration at hipfire values longer than x.x (3.2), longer than 1 digit after the point it does not take. P. S: it is very likely that if you go into the settings or change them, the procedure will have to be repeated, because the game will overwrite the values on the server. At least, I've already had several times this happened.
  22. Here's the difference. Even if it's a pittance, after my eye surgery I started to feel this kind of abnormality, as silly as it sounds. If the sensitivity is even slightly different, I stop hitting. I do not exclude that such accuracy can be felt only with a high-hertz mouse (I use a viper 8khz) and some features of perception, but it is a fact. Actually, my full sensitivity is 0.1324722 at 8000 cpi in cs:go, but I gave a screenshot at 800 to be immediately visible and not to confuse you, because the site in automatic mode gives a maximum of 6 characters after the point. At least for cs:go.
  23. I apologize for the late response. Just got to the pc now. Unfortunately, no. The game accepts a maximum of 5 characters after the point, and ignores and averages the rest. Checked by changing the sensitivity of the game and updating config. If in insurgency sandstorm the game changes config though it doesn't show it in UI, then aim lab can't boast such an ability and just averages, which in some cases makes it impossible to adjust its sensitivity. Once again, please add support for config if possible, as every time you have to pick up the value manually and make them in config is very difficult.
×
×
  • Create New...