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Crankenstein

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  1. Does your siege sens feel a little slower than cs? Try it without raw mouse input in siege. Or at least this was the case in the past Thanks Wizard edit: i think i misunderstood the OP
  2. Forgive me if this is a little much.. But i'm wondering if it would be possible to update the Unreal Engine 5 calculator. In addition to the regular viewport camera controls; do you have a sense of how to get the settings for in game sens? For example in the FirstPersonMap template. Screenshots just in case you decide to have a go. Anyway, big fan of the work you do!
  3. Name: Blender Website: https://www.blender.org/ Status: release Release date: n/a Availability: free software This is not a game, but i wonder if you can do software too. ・Within Blender Preferences > Navigation Tab, the config setting to target is "Orbit Sensitivity". ・The config is a .blend format file, I tried opening with a text editor, did not seem to be too useful. You might have better ideas. The config location is \AppData\Roaming\Blender Foundation\Blender\ version \config\ ・I have done some mild testing and Orthorgraphic and Perspetcive views seem to be the same, also zoom level and focal length seem to not effect sensitivity either ・The "Smooth View" setting is irrelevant for this as it only applies to the keyboard shortcuts Front, Back, Left, Top (etc.), and not the mouse. If you decide to add this software to your calculator; feel free to let me know if you run into any complications / need any help with any testing / locating settings, any questions in general. Also, i don't use it yet, but people would definitely appreciate if you added the Unreal Engine (also free) calculation too.
  4. Missed info in original post** MouseYawSensitivity=1 ADSMouseMultiplierUnit=0.02 MouseSensitivityMultiplierUnit=0.101329 MousePitchSensitivity=1 ADSMouseSensitivity1x=58 ADSMouseSensitivity1xHalf=97 ADSMouseSensitivity2x=119 ADSMouseSensitivity2xHalf=141 ADSMouseSensitivity3x=170 ADSMouseSensitivity4x=200 Calculated sensitivity too high for 5.0x: 275 (max is 200) Calculated sensitivity too high for 12.0x: 662 (max is 200) The recommended multiplier is slow, using 0.107329 feels better, could be a problem with the calculator**
  5. The sens seems to be a little slower than other games. Could someone double check the calculations? I am playing at multiplier unit 0.107329 now and it seems closer to 45cm. Does not seem to be fov or resolution related. Thanks
  6. Talos Principle is on sale and it does not have a calculator entry on here. I found out that it uses same engine as Serious Sam 3: BFE; which does have a calculation. The calculator seems to work in Talos Principle, they share the same commands and sensitivity checks out as far as i can tell. Since the settings are the same; it may be worth adding Talos Principle to the calculator for future users
  7. Just a heads up; I may have found something in relation to the COD:BO4 ADS calculator, when achieving 1:1 hipfire:ads sensitivity "mouse_ads_yaw_ads_multiplier" seems to be no longer affected by aspect ratio. When playing at 21:9 aspect, the calculator' ads multiplier value seems slow; but when switching the calculator settings back to 16:9 - the ads multiplier calculation is perfect
  8. Nice work as always, i think this game has a problem with playing at 1:1 hipfire/ads sens. There seems to be some issue when scoping out; the sensitivity spikes while the gun transitions back to hipfire. sensitivity spike corresponds to ads multiplier mouse_ads_yaw_ads_multiplier = "1.4353"
  9. im looking for an easier way to have 1:1 sensitivity between hipfire and ADS, not to have it like older cod games the calculator does not accurately convert the ads sensitivity
  10. the ADS sensitivity is too high, in case you didn't know
  11. i think maybe the fov has no effect on sensitivity anymore i attached a screenshot of my calculation in case you wanted to see edit: in game with 111fov, the sens it is about 20cm for 360 instead of ~41.4cm thank you
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