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Madmick

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  1. Name: Metal Hellslinger Website: https://www.metalhellsinger.com/ (Steam page: https://store.steampowered.com/app/1061910/Metal_Hellsinger/) Status: Released Release date: Sep-15, 2022 Availability: $29.99; playable with Xbox Game Pass *Edit* Crap, and I see I'm late to the party. Sorry for this redundant request.
  2. Yep. That was it. My mistake. Holy crap, I can't believe mouse acceleration would cause that kind of discrepancy. Cancer.
  3. Polling rate is 1000Hz. I can't say I'm 100% certain the mod is applied correctly because your guide offers the Steam version folder for extraction as its example, and I'm using the EA version. I extracted the DLL to the following folder. It's the only one that makes sense, and is the same folder where the game executable itself is stored. It's where the other DLL's are also stored (ex. ogg, OpenAL32, PhysXCooking64, PhysXCore64, etc.) C:\Program Files\EA Games\Mass Effect Legendary Edition\Game\ME1\Binaries\Win64 I have not tested with a script. Shoot me the FAQ on how you want me to do that, and I'll give it a go.
  4. I believe the main page's calculator is incorrect for this game. I use an eDPI of 800: a 1000 DPI mouse set to 0.8 in games with linear multipliers like CSGO or Halo. The mouse-sensitivity calculator tells me a setting of "3" is what I should use for Mouse Sensivity to match this in Mass Effect. The first time I turned the game on I could immediately tell this was wrong, and much too low. I measured it twice, and it appears to be off by a factor of 2. While doing a 360-degree turnabout in CSGO yields the expected 20.45 inches of travel on the mousepad, in Mass Effect, moving the mouse this distance only achieved a 180-degree turnabout. I have the mouse effect fix installed disabling negative acceleration, but I was also careful to move the mouse at a snail pace while measuring.
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