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nud4hn

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  1. Questions about digital threat x1 Is the output value of the digital threat higher than the value entered as 'mouse zoom sensitivity'? It's not accurate, but I think it's a little fast when I measure it.
  2. 0.644131 operates abnormally sensitive. It was difficult to adapt compared to all the zoom speeds I could check. My target fixed 'zoom sensitivity' is 64% as a percentage and 1.5625 as a glass number. I hope that this applies purely without being disturbed by anything else. (I did cross-validation at Jscalc. But this place doesn't exactly indicate either. I think I'm going to get insane)
  3. I calculated that 64% of (cl_fovScale "1.23759958" mouse_sensitivity "1.458438") is 0.64. The results of the site are different magnification values for Rainbow Six siege and Apex Legend sights, so I think the results came out accordingly. Therefore, the value I want is 0.64. I feel like my head is going to break.
  4. I will trust you. I hope that the learning ability will improve due to the fixed setting, and Adios...
  5. It may sound strange, brother, but I feel that EA has fixed the error of the 'ADS sensitivity' slider, where the option value of the 4:3 screen ratio interferes. Although it was impossible to measure without an error rate because the Apex Legend's aiming magnification was extended to decimal places, I would like to say that the 'ADS sensitivity' slider seems to be applied as a normal percentage to my Apex Legend setting after obtaining and reviewing the fixed settings of three games (Rainbow Six Siege, Call of duty Modern Warfare2, Apex Legend). I think this may be the case where the error is not applied in the settings I use, or EA finally identified the problem and patched it successfully. My viewing angle is 1.23759958, and the general sensitivity is 1.4024444212633363493480942452151793986589141845703126, and the aiming sensitivity is set to (mouse_zoomed_sensitivity_scal_0"0.6413056", mouse_zoomed_sensitivity_scal_"0.64". The game was converted as much as possible from Rainbow Six Siege (Default FOV=70.5328, MouseYawSensitivity=100, MousePitchSensitivity=100, MouseSensitivityMultiplierUnit=0.001077). Please review this and correct the Apex Legend's aiming sensitivity.
  6. In the past, the 'ADS sensitivity' slider had an error in which figures were rounded because it was compatible with certain screen ratio settings when changing the viewing angle or general sensitivity. Recently, however, when I changed the actual horizontal viewing angle to 103' and modified the sensitivity, I felt that the 'ADS-sensitivity' slider was working at a percentage without rounding. So I want to know if there was any correction that I couldn't check. my setting is~ cl_fovScale "1.23759958"(hfov_103') mouse_sensitivity "1.40244442126333634934809424521517939865589141845703125927" mouse_use_per_scope_sensitivity_scalars "0" mouse_zoomed_sensitivity_scalar_0~7 "It was 0.6413056 but changed to 0.64"
  7. I would like to know if Apex Legends is using 64% aim sensitivity or 63.6201%. I use 64% aim sensitivity in most games, and I hope Apex Legends does as well.
  8. How do I correct it to match the fixed sensitivity? I don't know if this is correct, but the value I calculated is 0.609416390581.
  9. If you change the fov value, the number of ads changes slightly. If I want to set the ads value of 64% perfectly, is it correct to designate two minimum sections of the changing points and calculate the average value? Or is it correct to just apply the value derived from this site?
  10. [Apex Legend]/If you change the fov value, the number of ads changes slightly. If I want to set the ads value of 64% perfectly, is it correct to designate two minimum sections of the changing points and calculate the average value? Or is it correct to just apply the value derived from this site?

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