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  1. How did I even think of beginning of writing this? I found these lessons the hard way: I found out arm aiming was actually hindering my aiming, there is just too many conflicting movements of the hand, upper arm, lower arm and the shoulder, causing more overall inconsistent processing that the brain has to work on. Consistency Is huge for being able to act subconsciously when aiming, which the subconscious mind operates far quicker than the conscious side of it, overall being more accurate! I found that arm aiming was slower than wrist, which is also important in overall speed of TTKT ( Time To Kill Target.) I also found that my elbows were constantly rubbing on the computer desk, or arm chair, and my shoulders would be sore after game session using arm aiming, change of technique in posture did not address this. Because of wrist aiming being naturally higher in sens of cm/360, I found out after this experiment that I was higher than the pro players in terms of cm/360, while being consistently good with my aiming. I play fps's like quake champions, cod, siege. I also found out with this experiment that my cm/360 was more than 8x faster than my arm aiming cm/360. Results of self-calibration of Ideal cm/360: My CM/360 (Wrist) 2.802496 My CM/360 (ARM) 34.29 Fun fact, you need at least 400ms for TTKT speed so that the computer and the user does not wait on one another! https://lawsofux.com/doherty-threshold/ Arm aiming makes that ms delay longer, wrist aiming makes that ms delay quicker. 1. How do you get scary good accurate cm/360 as a wrist player? A. You need information of how your hand works, which requires understanding of how the hand works, and awareness of that. 1aa. Your wrist swivels to the left and right. 1ab. Both sides are not the same in terms of how far you can swivel the hand left and right. 1ac. Left side of wrist swivels less than the right side : this is a fact! 1ad. There is a limit to how far you can swivel the wrist from both sides. B.How does this proceed into better system of aiming... 1ba. Because of 1ac, we can avoid excessive movements that lead into injury, and excessive movements that lead into wasteful movement on the screen. 1bb. Design how we aim so that we don't have to cause injury to swivel wrist past the point before it starts hurting. 1bc. If we were the devs, we could equate 2 axises of cm/360, one accounting for left swivel movement of wrist, and one accounting for right swivel movement of wrist. Or simply: (-CM/360, +CM/360) C. How does this measurement work. 1ca. We use 3 reference points to start our measurement. 1caa. We use the tip of the middle finger as the first reference because it is one of the symmetrical axis of our hand. 1cab. We use the base of the wrist as the second reference because it's the reference that shares the symmetrical axis of our hand 1cac. We measure the max distance to the left it starts to cause strain as the third reference because of 1ab, 1ac, 1ad, B. 1cad. Using math, we can discern the exact distance we travel from center resting position of hand, to as far as we can before straining happens. 1cae. Use this tool to get 1cad's final measurement! https://www.omnicalculator.com/math/arc-length 1cb. Using math, We take measurement of 1cad's distance and convert it to cm/360 using this sites calculator upon desired game. 1cba. We match cm/360 to hipfire. This makes for some insanely quick targeting! 1cbd. We use Jedi trick to have a dynamic "compromise between tracking (0% MM) and flicks (100% MM)." 1cbc. We maximize dpi as high as your mouse can go because we are going higher in sens, which helps with tracking! Bonus if your mouse is native across all dpi settings (HERO SENSOR FTW) D. Being better after all this, focus on improving energy, employ a rapid consistent frequency practice routine towards goals in mind., and reason with your aiming at the current time, and see what you can do to improve it. E. Better QOL = BETTER AIM! F. STRETCH THAT DAMN WRIST AND ARMS! it helps with mobility! G. Water! it lubricates the wirst! Hopefully this works in your journey towards aiming serenity. Let me know if this worked out for you! -Trev, Chrometastic! Source: https://pubmed.ncbi.nlm.nih.gov/24322647/#:~:text=Results%3A Normal values for wrist,and 60 degrees of pronation. https://lawsofux.com/doherty-threshold/ https://bmcmusculoskeletdisord.biomedcentral.com/articles/10.1186/s12891-021-04495-z Jedi's mouse trick. People wanted to see my config: https://www.mouse-sensitivity.com/?share=896c9f00fa22b4c157c7bc0b0275f309 Reason we utilize high dpi in second row of settings is to lower pixel count, making for some of the best sub pixel tracking you will ever need!
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