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Call of Duty: Black Ops 4


DPI Wizard

Hipfire and ADS is added for in-game and config file!

Edited by DPI Wizard


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2 minutes ago, DPI Wizard said:

What mouse do you have, and are calculations for other games accurate for you?

I have basically every mouse, but I have tested it with the gpro wireless, the corsair ravager s at 2000 hz, and other mices. It's the same with black ops 3. These are the only two games that are inaccurate.

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  • Wizard
2 minutes ago, randomguy7 said:

I have basically every mouse, but I have tested it with the gpro wireless, the corsair ravager s at 2000 hz, and other mices. It's the same with black ops 3. These are the only two games that are inaccurate.

Very strange, as the only thing those games have very little in common when it comes to sensitivity. What's your calculation like? Resolution, FOV, aim, expected 360 distance vs actual 360 distance etc?

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1 minute ago, DPI Wizard said:

Very strange, as the only thing those games have very little in common when it comes to sensitivity. What's your calculation like? Resolution, FOV, aim, expected 360 distance vs actual 360 distance etc?

I have 250 windows match to 1920x1080x120fov on black ops 3, and it is actually 20-22 in/360 and not 15. For black ops 4 I can't test it right now but for these games it seems the calculated sensitivity is greatly lower.

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9 minutes ago, randomguy7 said:

I have 250 windows match to 1920x1080x120fov on black ops 3, and it is actually 20-22 in/360 and not 15. For black ops 4 I can't test it right now but for these games it seems the calculated sensitivity is greatly lower.

So I assume something like this?

image.png

I'll do some tests tomorrow, but it would be strange if they changed anything in this game as it uses a pretty standard sensitivity scale.

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14 hours ago, randomguy7 said:

I have 250 windows match to 1920x1080x120fov on black ops 3, and it is actually 20-22 in/360 and not 15. For black ops 4 I can't test it right now but for these games it seems the calculated sensitivity is greatly lower.

Just checked BO3 now, and apart from a small discrepancy (0.05 inches in your case) due to the bug in FOV in the game, the calculation is spot on. Can you send me your config file?

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  • Wizard
15 hours ago, randomguy7 said:

Looks identical to mine.

Try this script with the Logitech software and see if it turns exactly 360 degrees when executed. It will bind to the back side button.

function OnEvent(event, arg)
	if (event == "MOUSE_BUTTON_PRESSED" and arg == 4) and GetMKeyState() == 3 then
		for i = 0, 32 do
			MoveMouseRelative(119,0)
			Sleep(10)
		end
	end
end

 

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On 7/8/2019 at 7:31 AM, DPI Wizard said:

Just checked BO3 now, and apart from a small discrepancy (0.05 inches in your case) due to the bug in FOV in the game, the calculation is spot on. Can you send me your config file?

 

3 hours ago, DPI Wizard said:

Looks identical to mine.

Try this script with the Logitech software and see if it turns exactly 360 degrees when executed. It will bind to the back side button.


function OnEvent(event, arg)
	if (event == "MOUSE_BUTTON_PRESSED" and arg == 4) and GetMKeyState() == 3 then
		for i = 0, 32 do
			MoveMouseRelative(119,0)
			Sleep(10)
		end
	end
end

 

how do I do this?

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I convert my windows sens with MDH%100 and MDV%178 but those two options gave me different multipliers which one is correct for me?

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2 minutes ago, Pyroxia said:

I convert my windows sens with MDH%100 and MDV%178 but those two options gave me different multipliers which one is correct for me?

Those are only the same in 3d to 3d conversions in 16:9. For Windows to game MDH 100% is recommended.

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2 minutes ago, DPI Wizard said:

Those are only the same in 3d to 3d conversions in 16:9. For Windows to game MDH 100% is recommended.

Thanks for quick answer.

EDIT: One more question am I need to set yaw and pitch value same?

Edited by Pyroxia
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В 29.10.2018 в 08:56, Drimzi сказал:

If the game is actually doing a 1.35x magnification as it says, based off your hipfire fov, then it should be ~95.36° 16:9. (360 * arctan(1/1.35 * tan(112 * pi/360)))/pi =~ 95.36

Since the sens scaling is known (it is a monitor distance match system after all), you can measure the revolution distance and see what hipfire-fov conversion has that distance.

You could also resize the image to preserve the scale, and then use the above formula to calculate the fov. In this case, it looks like the first example is actually a ~1.19x increase in scale when ads, so first example is (360 * arctan(1/1.19 * tan(112 * pi/360)))/pi =~ 102.5°.

Second example is like 1.64x increase in scale when ads, so (360 * arctan(1/1.64 * tan(112 * pi/360)))/pi =~ 84.2°.

 

edit: The calc actually already has the reflex sight as an option, and with 112 fov and affected ads fov, it says it is 84.19° actual hfov.

Hi, mate! Can u please explain me how did u get those values from the images above (i mean the exact numbers 1.19x and 1.64). How did u resized an image and what does it mean in general? 

Here is my screenshots from the game. And i want to know how to match the right FOV for my elo sight. 

t5VK2r_FyaM.jpg

omPOrExqx94.jpg

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On 1/25/2020 at 2:58 AM, ZubnoyFey said:

Hi, mate! Can u please explain me how did u get those values from the images above (i mean the exact numbers 1.19x and 1.64). How did u resized an image and what does it mean in general? 

Here is my screenshots from the game. And i want to know how to match the right FOV for my elo sight. 

t5VK2r_FyaM.jpg

omPOrExqx94.jpg

To find the fov of the elo sight, you compare the screenshots. If you know the fov of the hipfire, and you know the amount zoomed in (from comparing the screenshot), then you can find the fov of the elo sight.

You place the two screenshots into photoshop, or an equivalent tool. You place the ADS layer above, reduce the opacity to 50%, and then reduce the size until it blends in perfectly with the hipfire image. The resize percentage is then used in that formula above to find the fov.

Your screenshots wont work though because you moved the mouse and aimed higher up when you took the ADS screenshot.

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В 26.01.2020 в 00:16, Drimzi сказал:

To find the fov of the elo sight, you compare the screenshots. If you know the fov of the hipfire, and you know the amount zoomed in (from comparing the screenshot), then you can find the fov of the elo sight.

You place the two screenshots into photoshop, or an equivalent tool. You place the ADS layer above, reduce the opacity to 50%, and then reduce the size until it blends in perfectly with the hipfire image. The resize percentage is then used in that formula above to find the fov.

Your screenshots wont work though because you moved the mouse and aimed higher up when you took the ADS screenshot.

Thanks a lot for your help! Now i defenetly know what to do! Before your answer ive tried measuring the same  objects on both screenshots  (using soft as AutoCad and SketchUp) and then by dividing larger values into smaller ones, Ive found the scale. But this way didnt work correctly)

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