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Bodycam

Use the config file for best accuracy.
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Wild Assault

Added with support for a few weapons.
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Killer Klowns from Outer Space: The Game

This game will randomly change between two sensitivity scales for no reason. If your sensitivity is clearly wrong, try the other calculation under special option "Scale".
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Diabotical Rogue

Just added.
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PANICORE

Just added!
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Devil Daggers


DPI Wizard

Added!


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  • Wizard
32 minutes ago, A Squid With C4 said:

I think this needs an update, the game has changed a lot since release and I'm pretty sure the sensitivity calculator is off now.

Other than the FOV being adjustable now, the calculations seems correct in my tests. What exactly are your issues? I can test your specific scenario and see what's going on. Are you playing with a 16:9 resolution?

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11 hours ago, DPI Wizard said:

Other than the FOV being adjustable now, the calculations seems correct in my tests. What exactly are your issues? I can test your specific scenario and see what's going on. Are you playing with a 16:9 resolution?

Nevermind, I had the WPS set to 4 in the calculator which is what I use at 1600 DPI, changing it back to 6 seems to give me the correct sens.

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I think perhaps this calculator is off. As far as I'm aware, the game has been updated since the calculator was put on here. I have sensitivity 1 in csgo, 1600 DPI, 1920x1080 resolution, default WPS (center position). I use 100 FOV in Devil Daggers, and the calculator tells me that 0.064 is the conversion to Devil Daggers. This is way too low. Around 0.104 seems correct when I measure it.

 

I think it has something to do with FOV? Because when I put in my settings, it gives me "Actual HFOV: 106.260205 degrees" for csgo, "Actual HFOV: 129.465984 degrees" for Devil Daggers and a "Max discrepancy: -0.0072%".

This calculation with these values gives 104:

(0.064*2)*(106.260205/129.465984)*(1-0.0072) = 0.10430057701

 

I have no idea why 0.064 needs to be doubled, but it does for this calculation and it gives my the perfect sensitivity conversion for Devil Daggers. Anyway this can be fixed? I think the creator of Devil Daggers (m4ttbush) are more than willing to share the sensitivity formula in Devil Daggers if he is asked. He hangs around the DD Pals discord here: https://discord.gg/5VXWx58p

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  • Wizard

Are you measuring the 360 distance? Just tested this game again now, and with your settings and a script to move exactly this distance the calculations are spot on.

image.png

It might be that either your WPS is set to a different value (perhaps 7, check the registry at HKEY_CURRENT_USER\Control Panel\Mouse\MouseSensitivity), or that your mouse driver loads a different profile with a different DPI when you launch the game. Or maybe something else that I've overlooked that affects the sensitivity in this game. Changing FOV does not change the 360 distance.

 

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Thank you for the very fast reply.

Measuring with the Sensitivity Matcher tool I get the same results as you, so I guess the 0.064 is correct for horizontal sensitivity. It still feels wrong for me when I look around, but that might just be me. I think this is because the ratio between the horizontal and vertical sensitivities (or is it ratio between horizontal and vertical FOVs?) are different in CSGO and Devil Daggers when they have the same horizontal sensitivity. Is there some way to test this? Sorry for asking dumb questions.

Edited by maltevm
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  • Wizard
4 minutes ago, maltevm said:

I think this is because the ratio between the horizontal and vertical sensitivities (or is it ratio between horizontal and vertical FOVs?) are different in CSGO and Devil Daggers when they have the same horizontal sensitivity. Is there some way to test this? Sorry for asking dumb questions.

I tested Devil Daggers now, and it has a 1:1 ratio between horizontal and vertical. In CSGO it will be different if you either play with a stretched aspect ratio, or have modified the m_yaw value.

If m_yaw is default and the ratio is native then it all boils down the difference in look and feel of the games I think.

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I haven't changed m_yaw in CSGO and i am playing native 1920x1080, not stretched or black bars. Yes, I think it boils down to the fact that CSGOs sensitivity changes with FOV, and this is what I'm used to (i.e. aiming w.r.t. distance from crosshair on screen, not degress of turning). Devil Daggers has the same sensitivity regardless of FOV, which my brain does not expect. 

Thanks for helping me understand this and spending the time to test this out!

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