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Combat Champions

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
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Arena Breakout: Infinite

Hipfire is added, aims coming soon!
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Project L33T

See the game notes for instructions on how to disable smoothing.
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Predecessor


DPI Wizard
Yet another Paragon asset game added.

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Hello i would like to let you know the devs increased the default FOV for PREDECESSOR. Im wondering if you could update the page to match the game, please and thanks :) The Increase was in Update V.02

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  • Wizard
6 hours ago, Nabatian said:

Hello i would like to let you know the devs increased the default FOV for PREDECESSOR. Im wondering if you could update the page to match the game, please and thanks :) The Increase was in Update V.02

I checked it now, they have just moved the camera slightly back and to the left, the field of view is the same :)

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Wouldn't moving the camera back affect the sensitivity just a little bit, because it certainly does feel faster than other games with the same sens. I tried to compensate treating the game as if it were bumped to 90 FOV and the sens felt more similar then with 85. This doesn't mean its actually like that, but it definitely feels so. 

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  • Wizard
9 hours ago, Nabatian said:

Wouldn't moving the camera back affect the sensitivity just a little bit, because it certainly does feel faster than other games with the same sens. I tried to compensate treating the game as if it were bumped to 90 FOV and the sens felt more similar then with 85. This doesn't mean its actually like that, but it definitely feels so. 

The FOV and 360 distance is the same, and that's all we can use to calculate the sensitivity.

If we were to adjust for camera distance, we need to know the exact distance from the camera to the center of rotation and the exact distance from the center of rotation to the thing you are targeting. If you are moving your camera to aim at something very far away that's at the edge of you monitor you will get a completely different distance than if that something is right in front of you although they initially appeared at the same spot on you monitor.

 

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