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Combat Champions

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
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Arena Breakout: Infinite

Hipfire is added, aims coming soon!
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Project L33T

See the game notes for instructions on how to disable smoothing.
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RAYZE


DPI Wizard
Aim racer added!

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Hi! I'm with Hyperstrange, the development studio behind this game. I gather that this info has been reported based on the Demo available on steam.
I would like to make a note that the full game:
- allows accurate sensitivity setting by 0.01 step using buttons next to the slider, so you can fine-tune your setting
- the minimum sensitivity remains at 0.01, the default at 0.25, but the maximum sensitivity is now 2.00, giving the player 200-step scale
- the FOV changes dynamically during gameplay with 60 degrees being only the default for a stationary player; the FOV changes as the player gains speed

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  • Wizard
10 minutes ago, Hyperstrange said:

Hi! I'm with Hyperstrange, the development studio behind this game. I gather that this info has been reported based on the Demo available on steam.
I would like to make a note that the full game:
- allows accurate sensitivity setting by 0.01 step using buttons next to the slider, so you can fine-tune your setting
- the minimum sensitivity remains at 0.01, the default at 0.25, but the maximum sensitivity is now 2.00, giving the player 200-step scale
- the FOV changes dynamically during gameplay with 60 degrees being only the default for a stationary player; the FOV changes as the player gains speed

Excellent! It's great to see developers here, and see that they take the small things like this seriously :)

Is the FOV directly tied to your speed value? Some prefer a constant 360 distance for the sensitivity, but others might prefer a sensitivity based on the FOV. So I can make the calculator accept the speed as an input that affects the FOV, so if they for instance enter a speed of 180 the FOV will be calculated based on this, and any FOV based sensitivity calculation will work accordingly.

(I've put you in the game developer group so you can test everything).

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Hi there,

Picked this up the other day and something doesn't quite feel right when I applied my settings using Monitor Distance 0

I understand the FOV is dynamic as stated by the dev in this thread, but even at the base 60 FOV before any movement begins my calculation feels way off. Has anything changed here?

Thanks again!

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The (360 deg distance) sens given for this game is way too low! After some measuring I found the actual sens needed to be about *1.675 of what the tool gave me (ie 67.5% higher).

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  • Wizard
2 hours ago, k4ttf1sk said:

The (360 deg distance) sens given for this game is way too low! After some measuring I found the actual sens needed to be about *1.675 of what the tool gave me (ie 67.5% higher).

The game has been updated since release, I've fixed the calculations now :)

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