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Spellbreak


DPI Wizard

In-game and config file sensitivity added!

Edited by DPI Wizard


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18 minutes ago, DPI Wizard said:

In-game sensitivity needs a but more work, give me 10 minutes before it's working!

I've been told we should times the old config sens by 3.125 to get the new value, do you agree with x3.125 or no?

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  • Wizard

In-game works now as well!

3 minutes ago, itslokii said:

I've been told we should times the old config sens by 3.125 to get the new value, do you agree with x3.125 or no?

For the config file  sensitivity this is correct. The in-

game is very different from before.

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Before this patch I had 0.35 sens in game(never looked or changed anything in the config) and now I can't find a proper value of my old sens(tried what the calculator says, I'm sure it feels too fast than it was before)What can I do?

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  • Wizard
2 minutes ago, next said:

Before this patch I had 0.35 sens in game(never looked or changed anything in the config) and now I can't find a proper value of my old sens(tried what the calculator says, I'm sure it feels too fast than it was before)What can I do?

Set it to 0.144, that should be the same as the old 0.35.

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8 minutes ago, DPI Wizard said:

In-game works now as well!

For the config file  sensitivity this is correct. The in-

game is very different from before.

Yeah i asked for the changes because the range of sensitvity was very poor, max you could do is like 31cm/360 on 800dpi so now they've extended the range.

I feel like its similar to FN range but its just a suspicion, i can't check since im not premium member

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2 minutes ago, DPI Wizard said:

Set it to 0.144, that should be the same as the old 0.35.

0.144 in game would be the same as ~0.135 in config file and as I said it feels faster than the old 0.35 to me... I'm a bit confused now

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  • Wizard
6 minutes ago, next said:

0.144 in game would be the same as ~0.135 in config file and as I said it feels faster than the old 0.35 to me... I'm a bit confused now

I've added post 0.20 and pre 0.20 as game versions to the calculator so you can check for yourself :)

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Can you add zoom sensitivity scale to the calculator for Ice Gauntlets zoom? It's an ingame option and goes from 0 to 1 on the slider.

Edited by Koven
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I just started to play this game yesterday, and I can confirm the current spellbreak game is using ~106 degree as the actual horizontal FOV in 16:9.

I also tested zoom sensitivity, and it shall be set as 30% to match the normal look sensitivity assuming monitor distance 0%. (default setting is 50%)

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  • Wizard
1 hour ago, 呱呱呱呱呱 said:

I just started to play this game yesterday, and I can confirm the current spellbreak game is using ~106 degree as the actual horizontal FOV in 16:9.

I also tested zoom sensitivity, and it shall be set as 30% to match the normal look sensitivity assuming monitor distance 0%. (default setting is 50%)

Thanks, I've updated the game now. The FOV is 103 which is commonly used for Unreal Engine 4 games.

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Hi there, seems like they completely changed the sensitivity settings for release, now there's sensitivity scale setting and X and Y sensitivity settings go from 1 to 100.

 

Would it be possible to update? I use 4.7 in OW and MW and it seems like it translates to 5 or 6 in game.

 

Thanks a lot in advance

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  • Wizard
55 minutes ago, Faskill said:

Hi there, seems like they completely changed the sensitivity settings for release, now there's sensitivity scale setting and X and Y sensitivity settings go from 1 to 100.

 

Would it be possible to update? I use 4.7 in OW and MW and it seems like it translates to 5 or 6 in game.

 

Thanks a lot in advance

There is already X and Y sensitivity that goes from 1-100, you have to select in-game instead of config file under location.

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What's the mouse sensitivity multiplier in the config file? Doesn't seem to change anything.

Also is there zoom sensitivity in the config as well, for mouse? The one down near the controller settings doesn't seem to change any mouse settings in game, but it's the only "zoom" setting in the file.

 

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With the recent release on Steam, I was finally able to give the game a go. 
The MouseX and MouseY sensitivity seem to be right on the money, but the Zooming has changed to seemingly use a different variable now than when this calculator was last updated. 
ZoomSensitivityScale seems to be the new variable they're for Zoom.

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