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Combat Champions

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
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Arena Breakout: Infinite

Hipfire is added, aims coming soon!
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Project L33T

See the game notes for instructions on how to disable smoothing.
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APB: Reloaded


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  • 2 months later...
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I'd like to note that, unless recently changed, the ADS sensitivity is different depending on the weapon (even if its the same FOV). So noting which weapon you recorded the sensitivity on is helpful. Hopefully that will change in the future so we can have FOV Relative sensitivity scaling instead of whatever random number the devs feel is right.

 

Also I have a question about using the different FOV Relative options, given the option of moving the camera further back or forward with + and -, does that affect the calculation in any significant manner? I'm not exactly sure how you would be able to consistently change the camera position, other than using the closest or furthest available option.

 

For games with much to be desired sensitivity options, I'd like to have some sort of DPI Shift calculation for a macro (a 'sniper' button).

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  • 1 month later...

I think I'm going to retract my statement about different sensitivity on the same FOV as I can't seem to replicate it. They may of changed it or I was mistaken many years back.

However, could you bring back the ability to change the FOV in the calculation? Different weapons still have different FOV's depending on their base stats and modifications. These are visable on the APBDB.com website. The default rifle in the game is 45 FOV for ADS and the default pistol is 60 FOV for ADS. Having a DPI shift calculation would still be nice so you could have your marksmanship tuned for both weapons but one has to use a DPI shift button.

 

Thanks!

TLDR: Bring back option to change FOV in calculation. Also DPI Shift Calculation Suggestion

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  • 3 weeks later...
  • Wizard
On 8/18/2020 at 4:15 AM, Krio said:

Also I have a question about using the different FOV Relative options, given the option of moving the camera further back or forward with + and -, does that affect the calculation in any significant manner? I'm not exactly sure how you would be able to consistently change the camera position, other than using the closest or furthest available option.

It does not change FOV or sensitivity, just the distance to your character. So technically nothing changes with the sensitivity, but it might be perceived differently since the distance to the center of rotation changes.

On 10/14/2020 at 12:29 AM, Krio said:

However, could you bring back the ability to change the FOV in the calculation? Different weapons still have different FOV's depending on their base stats and modifications. These are visable on the APBDB.com website. The default rifle in the game is 45 FOV for ADS and the default pistol is 60 FOV for ADS. Having a DPI shift calculation would still be nice so you could have your marksmanship tuned for both weapons but one has to use a DPI shift button.

Added manual weapon FOV now as Sensitivity 2, so just enter the FOV of your weapon there.

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Upon further inspection, there seems to be an editable .ini file for APB. requires account relog for options to take effect but they do persist.

 

Config file:
UserOptions.ini
Path:
[GAMEINSTALLDIRECTORY]\APB Reloaded\APBGame\Config\Account\[USERID]
 
MouseSensitivity=
Minimum:
MouseSensitivity=0.01
Default:
MouseSensitivity=40
Maximum:
MouseSensitivity=140

MarksmanshipMouseSensitivity=
Minimum:
MarksmanshipMouseSensitivity=0.01
Default:
MarksmanshipMouseSensitivity=40
Maximum:
MarksmanshipMouseSensitivity=140
 
CharacterCameraViewScalar=
Minimum:
CharacterCameraViewScalar=0.000000
Default:
CharacterCameraViewScalar=-1.000000   (Sets to 0 in game)
Maximum:
CharacterCameraViewScalar=1.000000
 
VehicleCameraViewScalar=
Minimum:
VehicleCameraViewScalar=0.000000
Default:
VehicleCameraViewScalar=-1.000000   (Sets to 0 in game)
Maximum:
VehicleCameraViewScalar=1.000000
 
bEnableMouseSmoothing=False
 
 
You can also edit the DefaultUserOptions.ini under \APB Reloaded\APBGame\Config and use that to swap between settings assuming it was edited before the account is logged into. If you want to make a change to either ini without completely restarting the game, you an edit the .ini, Return to lobby (logout), and join a district. This will grab the new settings for use in game.
 
It would be interesting to see how much camera position has an effect on Viewspeed/Monitor Distance calculations. Many players choose the most zoomed out setting (1.0) to have an easier time looking around corners without exposing yourself to gunfire.
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