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[UNSUPPORTED] 007 First Light
Out of curiosity, would it be possible to add support if a capped framerate was provided as an input variable, since sensitivity appears to be tied to FPS? If not, I understand - I might just end up playing this one with an Xbox controller or something.
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Vellum
FOV is now modifiable in game as well as in the config file just above mouse sensitivity in the system section as seen below. "value" : {30:{ "__type" : "float"73.74
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Dark and Darker
If the game supports 6 decimal points, why does the calculator only show 2?
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Game request archive
Name: Paragon: The Overprime Website: https://paragon.netmarble.com/en Status: Final Test Release date: Coming soon Availability: Free, Request Access Sensitivity Option under Controls, first menu is for specate. Goes from 1-100 no decimals. Uses Unreal Engine 4.
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- Add DPI Rounding to Calcuator Settings
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Converting From Warface to Rainbow Six Siege
It seems you were doing different calculations in the past. By leaving the FOV in the R6 sections of the input as default (60) and Selecting Hipfire instead of ADS in the Warface section, you get your expected calculation of .003487. Keep in mind that the calculator settings above the inputs will also change the output (matching to viewspeed instead of 360 distance etc.) It may be helpful for you to read through the conversion options section of this post.
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Converting From Warface to Rainbow Six Siege
Some pictures of the intended calculation and what you put into the config file would be helpful. It sounds like maybe you changed the MouseYawSensitivity without changing the MouseSensitivityMultiplierUnit. You can get finer granularity by setting your intended sensitivity lower than the default 50 in the calculator to get a more accurate calculation with less discrepancy (I set mine to 1). As another aside, your sensitivity may feel slower or faster depending on what the FOV of the game is. Warface has a locked fov of 60 vertical degrees. Siege has a FOV slider in the options menu which is in vertical degrees aswell, so setting that to 60, or using one of the Viewspeed calculation options will give you better results.
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APB: Reloaded
Upon further inspection, there seems to be an editable .ini file for APB. requires account relog for options to take effect but they do persist. Config file: UserOptions.ini Path: [GAMEINSTALLDIRECTORY]\APB Reloaded\APBGame\Config\Account\[USERID] MouseSensitivity= Minimum: MouseSensitivity=0.01 Default: MouseSensitivity=40 Maximum: MouseSensitivity=140 MarksmanshipMouseSensitivity= Minimum: MarksmanshipMouseSensitivity=0.01 Default: MarksmanshipMouseSensitivity=40 Maximum: MarksmanshipMouseSensitivity=140 CharacterCameraViewScalar= Minimum: CharacterCameraViewScalar=0.000000 Default: CharacterCameraViewScalar=-1.000000 (Sets to 0 in game) Maximum: CharacterCameraViewScalar=1.000000 VehicleCameraViewScalar= Minimum: VehicleCameraViewScalar=0.000000 Default: VehicleCameraViewScalar=-1.000000 (Sets to 0 in game) Maximum: VehicleCameraViewScalar=1.000000 bEnableMouseSmoothing=False You can also edit the DefaultUserOptions.ini under \APB Reloaded\APBGame\Config and use that to swap between settings assuming it was edited before the account is logged into. If you want to make a change to either ini without completely restarting the game, you an edit the .ini, Return to lobby (logout), and join a district. This will grab the new settings for use in game. It would be interesting to see how much camera position has an effect on Viewspeed/Monitor Distance calculations. Many players choose the most zoomed out setting (1.0) to have an easier time looking around corners without exposing yourself to gunfire.
- APB: Reloaded
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APB: Reloaded
I think I'm going to retract my statement about different sensitivity on the same FOV as I can't seem to replicate it. They may of changed it or I was mistaken many years back. However, could you bring back the ability to change the FOV in the calculation? Different weapons still have different FOV's depending on their base stats and modifications. These are visable on the APBDB.com website. The default rifle in the game is 45 FOV for ADS and the default pistol is 60 FOV for ADS. Having a DPI shift calculation would still be nice so you could have your marksmanship tuned for both weapons but one has to use a DPI shift button. Thanks! TLDR: Bring back option to change FOV in calculation. Also DPI Shift Calculation Suggestion
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APB: Reloaded
I'd like to note that, unless recently changed, the ADS sensitivity is different depending on the weapon (even if its the same FOV). So noting which weapon you recorded the sensitivity on is helpful. Hopefully that will change in the future so we can have FOV Relative sensitivity scaling instead of whatever random number the devs feel is right. Also I have a question about using the different FOV Relative options, given the option of moving the camera further back or forward with + and -, does that affect the calculation in any significant manner? I'm not exactly sure how you would be able to consistently change the camera position, other than using the closest or furthest available option. For games with much to be desired sensitivity options, I'd like to have some sort of DPI Shift calculation for a macro (a 'sniper' button).
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Game request archive
Name: The Elder Scrolls V: Skyrim Special Edition Website: https://store.steampowered.com/app/489830/The_Elder_Scrolls_V_Skyrim_Special_Edition/ Status: Release Release date: Oct 27, 2016 Availability: If you already own Skyrim and all the DLC, you will automatically receive the Special Edition for free on October 28, 2016. It will be in your game library and listed as “The Elder Scrolls V: Skyrim Special Edition”. Otherwise Purchase Something tells me there is a lot of crossover for the settings of Fallout 4. FOV 90 doesn't feel correct so I'm guessing it uses horizontal res base now instead of 4:3. Runs on a different engine from the original Skyrim. fDefault1stPersonFOV=XX can be added to the SkyrimPrefs.ini under the [Display] section, so you don't have to open console every time you launch the game.
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VALORANT
I think input frequency might be tied to frame rate. Friend has a key and seems to think there is mouse accel, he capped FPS and it went away. Could be placebo but might be worthwhile looking into. Would be sad if that was the case, not gonna play with variable sensitivity in a competitive game...
- Payday 2
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Payday 2
So with different guns and scopes altering FOV for ADS, what does FOV Relative Sensitivity do? The author of the mod you listed also has a mod altering this setting but I'm not sure what exactly is changes. https://modworkshop.net/mod/25342 Seeing as its extremely difficult to consistently use the viewspeed calculation across multiple titles, I'm thinking about going back to MDH 75% or MDV 133% as that would allow me to have parity across CSGO, CoD, Battlefield, PUBG, etc. Most titles are seeming to follow the Universal Soldier Aim sensitivity options, so I'd like to have that match across all my games.