Wizard DPI Wizard Posted June 22, 2014 Wizard Share Posted June 22, 2014 Just added. View full update Link to comment
Wizard DPI Wizard Posted December 29, 2014 Author Wizard Share Posted December 29, 2014 Added! Link to comment
Korppi Posted November 30, 2019 Share Posted November 30, 2019 I dont know if Im doing something wrong, but the calculations seem to completely off.. using the results I get, I can barely move my camera. Tried with and without the file from pcgamewiki that fixes negative acceleration. Same results. Link to comment
Wizard DPI Wizard Posted November 30, 2019 Author Wizard Share Posted November 30, 2019 45 minutes ago, Korppi said: I dont know if Im doing something wrong, but the calculations seem to completely off.. using the results I get, I can barely move my camera. Tried with and without the file from pcgamewiki that fixes negative acceleration. Same results. Tested it now, and the file completely changes the sensitivity. Working on an update now. However you should notice huge differences with and without, strange if you don't. Link to comment
Wizard DPI Wizard Posted November 30, 2019 Author Wizard Share Posted November 30, 2019 So the issue is that turning vsync off so you get a smooth frame rate also affect sensitivity. And when the frame rate directly affect sensitivity it's impossible to make the calculations, so I can only make it for vsync on unfortunately. Link to comment
Wizard DPI Wizard Posted November 30, 2019 Author Wizard Share Posted November 30, 2019 Updated the calculator now. Korppi 1 Link to comment
Korppi Posted December 1, 2019 Share Posted December 1, 2019 Oh yeah now its giving correct values! Link to comment
stereo3D Posted December 1, 2019 Share Posted December 1, 2019 there is a raw input fix for dead space 1 and 2. https://www.pcgamingwiki.com/wiki/Dead_Space_2#Raw_mouse_input_fix Link to comment
Wizard DPI Wizard Posted December 1, 2019 Author Wizard Share Posted December 1, 2019 1 hour ago, stereo3D said: there is a raw input fix for dead space 1 and 2. https://www.pcgamingwiki.com/wiki/Dead_Space_2#Raw_mouse_input_fix I used this one for the "Raw Input on" calculation. Still affected by vsync though. Link to comment
stereo3D Posted December 1, 2019 Share Posted December 1, 2019 i don't think anyone wants to play this at 30 fps. could you maybe do the calculations for a 60 fps and 120 fps cap with RTSS? Link to comment
Wizard DPI Wizard Posted December 1, 2019 Author Wizard Share Posted December 1, 2019 1 minute ago, stereo3D said: i don't think anyone wants to play this at 30 fps. could you maybe do the calculations for a 60 fps and 120 fps cap with RTSS? True, it's pretty horrible at 30 FPS. I'll check if it's the monitor refresh rate or actual FPS that affects it. If it's the monitor it should be easy. And either way most computers should be able to reach a cap consistently if it's FPS. Link to comment
Korppi Posted December 2, 2019 Share Posted December 2, 2019 so.. refresh rate affect sensitivity? Even with raw mouse input enabled? Link to comment
Wizard DPI Wizard Posted December 2, 2019 Author Wizard Share Posted December 2, 2019 13 minutes ago, Korppi said: so.. refresh rate affect sensitivity? Even with raw mouse input enabled? Yes. The raw input fix is supposed to not be affected, but it is. Link to comment
stereo3D Posted December 2, 2019 Share Posted December 2, 2019 i just tried the raw input fix for ds1 and the sens was the same with both a 60 fps and 200 fps cap. measuring the aim sensitivity should definitely have priority though, since the look sensitivity will always be a bit sluggish. Link to comment
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