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stereo3D

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  1.    Oliver Kandir reacted to a post in a topic: Bulletstorm: Full Clip Edition
  2.    Audile reacted to a post in a topic: Spec Ops: The Line
  3.    BasmusRoyGerman reacted to a post in a topic: Bulletstorm: Full Clip Edition
  4.    LeoZ_804 reacted to a post in a topic: Apex Legends
  5. You can type your sens with 3 decimal places in-game. Also the default FOV is 90, not 120.
  6.    DPI Wizard reacted to a post in a topic: Left 4 Dead 2
  7. the config is overwritten by steam cloud (options - steam cloud - disable). there are options for raw input and FOV (options - multiplayer - FOV). fov_desired "104.821821" cl_viewmodelfovsurvivor "90" m_rawinput "1"
  8.    AIucardd reacted to a post in a topic: Terminator: Resistance
  9. weird that the FOV option is a multiplier, but Digital Foundry also mentioned they had to increase the FOV to 77 to match the console version. does the photo mode show the actual FOV? on PCGW it says vertical FOV. that can't be right? https://www.pcgamingwiki.com/wiki/Days_Gone#Video
  10. i don't have the game, but if there is no option, then you might also have to add: bEnableMouseSmoothing=False
  11.    stereo3D reacted to a post in a topic: Watch Dogs: Legion
  12. are you able to measure the vertical sens in this game? to me it feels much slower and makes it really awkward to play, but i couldn't find anyone in google who even mentions this problem.
  13.    stereo3D reacted to a post in a topic: Watch Dogs 2
  14. FOV type is a multiplier like in WD3. FOV 110 is fovscale 1.35. also, it would be really helpful to have the aim sens in the calculator. in general, i noticed with third person games, that matching the look sens often results in an aim sens that's pretty much unplayable.
  15.    stereo3D reacted to a post in a topic: The Evil Within
  16. when i select the game nothing changes.
  17. can you please add support for the aim sensitivity? it's better to change the sensitivity in the console and leave the slider at default, otherwise the menu cursor gets a large deadzone. https://www.pcgamingwiki.com/wiki/The_Evil_Within#Console_commands
  18. apparently flawless widescreen only increases the horizontal FOV, so the game becomes anamorphic. i found this fix: wsgfmedia.com/uploads/thales100/GRAW2_WSFix.zip hor aspect: 1 vert aspect: 1.33333 hor FOV: 1.33333 these values increased the FOV without distorting the game.
  19.    stereo3D reacted to a post in a topic: Resident Evil Revelations 2
  20. it's possible to adjust the sensitivity in the config. %LOCALAPPDATA%\CAPCOM\RESIDENT EVIL REVELATIONS2\config.ini [GAME] MouseBaseSpeed=1.000000
  21.    stereo3D reacted to a post in a topic: Game request archive
  22. GRAVEN Demo %LOCALAPPDATA%\Praest\Saved\Config\WindowsNoEditor\input.ini [/Script/Engine.InputSettings] bEnableMouseSmoothing=False AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.010000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.010000,Exponent=1.000000,bInvert=False))
  23.    DIEGOSIC reacted to a post in a topic: Tom Clancy's Rainbow Six Siege
  24. then they must have assigned a multiplier for each zoom step, because if you press 3 to switch to the sniper (assuming you used auto assign), there are 9 zoom steps.
  25.    stereo3D reacted to a post in a topic: Game request archive
  26. Ghost Recon https://store.steampowered.com/app/15300/Tom_Clancys_Ghost_Recon/ FOV 90 Hdeg Res (4:3 base with widescreen fixer https://www.pcgamingwiki.com/wiki/Tom_Clancy's_Ghost_Recon#Video) game folder -> options.xml -> MouseRadiansPerPixel you can zoom in with the mouse wheel. zoom sens feels too slow, could be focal length scaling.
  27. hmm, that doesn't inspire confidence. i would really like to know if MW and BOCW would fail this test: https://streamable.com/98rfc my guess is, they would fail or they would have advertised it like overwatch.
  28. it's weird, that ADS FOV affected results in a higher ADS FOV in MW, than in BOCW and BO4. at first i thought, maybe it's because of the higher default FOV of 90 in BO4, but in BOCW it's also 80.