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Oh Deer

The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
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Fractal Block World

The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
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Outpath

The sensitivity slider is not accurate, expect some discrepancy.
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Red Dead Redemption

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
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Star Wars: Knights of the Old Republic II - The Sith Lords

Just added!
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Calculator Desktop mode


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  • Wizard

 

Convert desktop to CS:GO = 2.5156.

Convert desktop to Dying Light = 5 Clicks

 

Convert CS:GO 2.5156 to Dying Light = 7 Clicks?

Convert Dying Light 7 Click to CS:GO = 2.6515?

 

Makes no sense to me.

 

It might seem weird at first glance, but it actually makes sense.

 

When you convert between games, it is the 360 degree rotation that is matched, regardless of FOV.

 

When calculating desktop to game sensitivity, FOV plays a big factor. Default FOV for CS:GO is (in 16:9) 106.26, default for Dying Light is 81.86. So the 360 rotation will be quite different since the FOV is different, but the movement to aim at an object at the edge of the screen is the same.

 

I'll add some graphics later to better explain it! :)

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So you are saying to maximize muscle memory it is best to convert every game from desktop? This is because regardless of fov in each game the actual physical movement of your mouse to a certain place on the screen is the same?

 

Should I convert desktop to CS:GO (primary game I play a lot), then convert all other games from CS:GO?

Or just convert all games from desktop?

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  • 8 months later...

So, if i want the same on-screen distance between desktop and BF4 i need to put in the actual FOV i use in BF4 (which is 64 vertical) into the desktop calculator instead of the default gray 55?

Because it seems, when i try to measure this and i say try because i need to use a reference point in-game and aim towards that i always overshoot in desktop mode meaning my BF4 sens. seems to be higher then my desktop sens. even when the calculator tells me otherwise.

 

so like this it should give me a 1 on 1 on-screen distance

 

image.jpg

Edited by Bernd Matthys
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  • 3 weeks later...
  • Wizard

So, if i want the same on-screen distance between desktop and BF4 i need to put in the actual FOV i use in BF4 (which is 64 vertical) into the desktop calculator instead of the default gray 55?

Correct, but remember that you are matching the movement in-game from what you are aiming at to the edge of the screen, to moving the mouse from the middle of you desktop to the edge of the screen. And not a 360 rotation.

 

How does this desktop to game calculator work? I mean, whenever I change game resolution it spits out a new sens. Even though the "real sensitivity" remains the same on different resolutions.

 

Obviously I'm just not getting this.

This is because you are changing the aspect ratio as well I recon. Since the FOV in some games change when you change AR (say from 16:9 to 16:10), the sensitivity also change in desktop mode since it is matching your FOV to the desktop sensitivity :)

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  • 3 weeks later...
  • Wizard

Do you know what the calculations would be for the AWP zoom sensitivity in CSGO to match the windows sensitivity? The AWPs FOV is 40 but when I use the number it puts out with 40 in the FOV it feels totally different. I also thought just 1 would be the perfect zoom sensitivity because it is a ratio but it feels off also.

That would be an entirely new calculation, I'll see if I can get around to do it.

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  • 2 weeks later...
  • 2 weeks later...
  • Wizard

Any luck on the zoom sensitivity calculation?

I have not got to this yet :(

 

I'm confused, isn't the default FOV for CS:GO 90? I see you using the number 106.26 for 1920x1080

The default FOV is 90, but this is based on a 4:3 resolution. When you play with 16:9, the actual FOV is no longer 90, even though it is still configured as this. The difference in width is just "added" on, resulting in a visible FOV of 106.26. So the middle 4:3 of a 16:9 screen is still 90 degrees. Confused?  :D

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So, if you were calculating your sensitivity, regardless of 16:9 or 4:3, you would still use 90 as a value since it is the default and the remainder 16.26 is just added on?

 

Also, why would the value change from 2.51563 if I use a 4:3 resolution in-game, is it accounting for a stretched resolution, as opposed to black bars?

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