June 30, 201412 yr Wizard Games with no sensitivity in the config file are a real pain to calculate... But here it is, with instructions on how to set the correct sensitivity in-game View full update Join the community on Discord!
July 9, 201412 yr Author Wizard Games with no sensitivity in the config file are a real pain to calculate... But here it is, with instructions on how to set the correct sensitivity in-game Join the community on Discord!
July 11, 201412 yr Author Wizard new games only available to premium members? Only new games that have a unique sensitivity, and that are not free2play. Games that use common sensitivity parameters based on Source etc, and/or are free2play will be free. Join the community on Discord!
July 13, 201412 yr Author Wizard shouldn't it be horizontal fov based on 4:3 just like bf4? It's vertical degrees (like BF4). BF3 is horizontal degrees 4:3 based I think, but don't quote me on that one, as I have to verify it! Join the community on Discord!
July 13, 201412 yr devs wouldn't use 70 as a default value for vertical fov. it's way too high. i tested this in bf4 beta once. with fov 90 and a 4:3 resolution turning from edge to edge 4 times results in a 360.
July 13, 201412 yr Author Wizard devs wouldn't use 70 as a default value for vertical fov. it's way too high. i tested this in bf4 beta once. with fov 90 and a 4:3 resolution turning from edge to edge 4 times results in a 360. Just re-checked now, and it is indeed 70 degrees vertical FOV. Remember that this game is in 3rd person, so the high FOV compared to 1st person games makes sense. Join the community on Discord!
July 13, 201412 yr not sure how you tested it. but the method i described won't work in third person since the camera distance has to be zero.
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