Wizard DPI Wizard Posted June 30, 2014 Wizard Share Posted June 30, 2014 Games with no sensitivity in the config file are a real pain to calculate... But here it is, with instructions on how to set the correct sensitivity in-game View full update Link to comment
Wizard DPI Wizard Posted July 9, 2014 Author Wizard Share Posted July 9, 2014 Games with no sensitivity in the config file are a real pain to calculate... But here it is, with instructions on how to set the correct sensitivity in-game Link to comment
woerns Posted July 11, 2014 Share Posted July 11, 2014 new games only available to premium members? Link to comment
Wizard DPI Wizard Posted July 11, 2014 Author Wizard Share Posted July 11, 2014 new games only available to premium members? Only new games that have a unique sensitivity, and that are not free2play. Games that use common sensitivity parameters based on Source etc, and/or are free2play will be free. Link to comment
stereo3D Posted July 13, 2014 Share Posted July 13, 2014 shouldn't it be horizontal fov based on 4:3 just like bf4? Link to comment
Wizard DPI Wizard Posted July 13, 2014 Author Wizard Share Posted July 13, 2014 shouldn't it be horizontal fov based on 4:3 just like bf4? It's vertical degrees (like BF4). BF3 is horizontal degrees 4:3 based I think, but don't quote me on that one, as I have to verify it! Link to comment
stereo3D Posted July 13, 2014 Share Posted July 13, 2014 devs wouldn't use 70 as a default value for vertical fov. it's way too high. i tested this in bf4 beta once. with fov 90 and a 4:3 resolution turning from edge to edge 4 times results in a 360. Link to comment
Wizard DPI Wizard Posted July 13, 2014 Author Wizard Share Posted July 13, 2014 I'll recheck this a bit later today Link to comment
Wizard DPI Wizard Posted July 13, 2014 Author Wizard Share Posted July 13, 2014 devs wouldn't use 70 as a default value for vertical fov. it's way too high. i tested this in bf4 beta once. with fov 90 and a 4:3 resolution turning from edge to edge 4 times results in a 360. Just re-checked now, and it is indeed 70 degrees vertical FOV. Remember that this game is in 3rd person, so the high FOV compared to 1st person games makes sense. Link to comment
stereo3D Posted July 13, 2014 Share Posted July 13, 2014 not sure how you tested it. but the method i described won't work in third person since the camera distance has to be zero. Link to comment
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