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And couldn't you make a convert-mode that gives you FOV and sensitivity so the crosshair sesnitivity is exaclty the same as the sensitivity from the game you are converting from no matter how far you turn?

Edited by Keyinator
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  • Wizard
On 1/10/2018 at 18:03, Keyinator said:

And couldn't you make a convert-mode that gives you FOV and sensitivity so the crosshair sesnitivity is exaclty the same as the sensitivity from the game you are converting from no matter how far you turn?

No, that's impossible. With different FOV's you can only match one specific distance, either full 360 distance or a specific Monitor Distance.

 

Regarding your CSGO to PUBG conversion; since you are using zoom sensitivity 1 on CSGO, the conversion will be different. For it to be the same you must first calculate the zoom sensitivity for CSGO using the same method.

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vor 24 Minuten schrieb DPI Wizard:

About this by the way, WPS will be disabled if the game supports raw input. For a few games there's an option to enable it in the calculator (as with CSGO and "Hipfire (Advanced)").

But CS:GO ignored WPS when I tested it with Raw Input disabled

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  • 1 month later...
Am 12.1.2018 um 20:02 schrieb DPI Wizard:

No, that's impossible. With different FOV's you can only match one specific distance, either full 360 distance or a specific Monitor Distance.

 

[...]

But isn't this one example of doing it manually?

First I set my game I'm converting from to CS:GO with a sens of 1.685.

Then I set the game I want the sens to be converted to Fortnite (for this example).

I lloked up the sens it gives me for Monitor-Distance (33%) (0.010872) and V2 (0.011868). (A difference of 0.000996)

Now that the Monitor-Distance is lower I increased FOV so it get's higher.

New fov: 82

New Values: M-D (0.011244) and V2 (0.012214). (A difference of 0.00097)

New fov: 86

New Values: M-D (0.012015) and V2 (0.012916). (A difference of 0.000901)

Then a test if I can get the difference lower:

New fov: 85

New Values: M-D (0.011819) and V2 (0.012739). (A difference of 0.00092) (Get's higher)

New fov: 87

New Values: M-D (0.012215) and V2 (0.013094). (A difference of 0.000879) (Get's lower)

So...

New fov: 90

New Values: M-D (0.012829) and V2 (0.013632). (A difference of 0.000803) (Get's lower)

So we go higher

New fov: 92

New Values: M-D (0.013253) and V2 (0.013995). (A difference of 0.000742) (Get's lower)

I made a jump to see where the turning-point is

New fov: 98

New Values: M-D (0.014603) and V2 (0.015106). (A difference of 0.000503) (Get's lower)

Another jump

New fov: 110

New Values: M-D (0.017726) and V2 (0.017414). (A difference of 0.000312) (Get's lower)

New fov: 111

New Values: M-D (0.018017) and V2 (0.017611). (A difference of 0.000406) (Higher than with fov 110)

New fov: 105

New Values: M-D (0.016347) and V2 (0.016439). (A difference of 0.000092) (Get's lower)

New fov: 106

New Values: M-D (0.016613) and V2 (0.016633). (A difference of 0.00002) (Get's lower)

 

So in theory you have a more constant similiar distance to CS:GO with sens 1.685 when using an fov of 106 in Fortnite

 

(When I made this I was a little bit under time-pressure so please excuse any writing-errors or unnecessary fov's.)

Edited by Keyinator
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  • Wizard
4 minutes ago, Keyinator said:

So in theory you have a more constant similiar distance to CS:GO with sens 1.685 when using an fov of 106 in Fortnite

That's because 106 is the (almost) same FOV as in CSGO (106.26). Ideally you want to set all your games to the same FOV for best consistency, but this is not possible for a lot of games. If the FOV is the same, all conversion methods will give you the same sensitivity.

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Yes. If you want to make a game have the exact same sensitivity, then you need to match the FOV. The two games will have identical 360 distance, identical screen distance, identical velocity, everything is identical. The various conversion methods are only for converting a sensitivity to a different FOV, and it is up to you on how you want it to be matched.

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