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Team Fortress 2

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  • 4 years later...
  • Replies 17
  • Views 10.7k
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  • You tried this just as an update was published, so the FOV didn't get filled in. Also, for the sniper you need to enter the regular sensitivity for the calculations for work. And doing this with

  • DPI Wizard
    DPI Wizard

    I could not get the mod to work for some reason, everything seems to be installed, but the fov command does nothing. Either way, I've updated the FOV range now as I can see from the source

  • 6 months later...

hey, i wanted to match my zoomed in sniper sensitivity with my hipfire one, can u please tell me what im doing wrong here?

dpi: 800, sens: 1.54, fov_desired 90, resolution: 1920x1080 (native)

mousesens.PNG

  • Author
  • Wizard

You tried this just as an update was published, so the FOV didn't get filled in. Also, for the sniper you need to enter the regular sensitivity for the calculations for work.

And doing this with 360 distance doesn't work well, but if you use the default setting of the sniper it is the same as Monitor Distance 75%.

  • 3 months later...
Am 7.1.2013 um 14:51 schrieb DPI Wizard:
Default FOV:
75 | Horizontal Degrees (4:3 Base)

Default FOV is 90 (also matches with sensitivity calculations) .

  • 7 months later...
  • 4 years later...
  • 10 months later...

Would it be possible to extend the calculator for disallowed FOVs?

I downloaded a mod which lets me ignore the FOV limit and set FOVs below 75.

I know the old cs:go calculator had a setting for hipfire with "sv_cheats 1" enabled, so I was hoping for something similar for TF2.

I assumed the sensitivity formula would follow whatever TF2 uses by default, just with uncapped FOV.
If you are willing to test the mod I would appreciate it, though its installation is a bit involved - the fov mod requires sourcemod, which itself requires metamod:

  1. Download metamod here: https://www.metamodsource.net/
  2. Navigate to "steamapps\common\Team Fortress 2\tf" and create the "addons" folder if it does not already exist
  3. extract the metamod files and put them in the addons folder
  4. Download sourcemod here: https://www.sourcemod.net/downloads.php
  5. sourcemod contains two folders (addons and cfg). Extract the addons files to "steamapps\common\Team Fortress 2\tf\addons", and the cfg files to "steamapps\common\Team Fortress 2\tf\cfg"
  6. Download the FOV mod here: https://github.com/DoctorMcKay/sourcemod-plugins/raw/master/plugins/unrestricted_fov.smx
  7. Place the file "unrestricted_fov.smx" into the folder "steamapps\common\Team Fortress 2\tf\addons\sourcemod\plugins"
  8. Navigate to your steam library, right click TF2, and select properties. Under "General", find "Launch Options" and add "-insecure".
  9. Start TF2 and create a server
  10. Open the console and run the command "sv_allow_point_servercommand always"
  11. Then run the command "sm plugins load unrestricted_fov"
  12. Then run the command "mp_restartgame 1"
  13. Now finally the mod is installed. Run the command "fov <fov number>" to change fov.

Sources:

Other notes:

  • The default value of  "sv_allow_point_servercommand" is "official", if you want to disable the permissive mode after you are done testing.
14 hours ago, DPI Wizard said:

Can you link the mod so I can test it?

Forgot to directly quote to trigger an email notification, so doing it now.

Or maybe you already got an email notification because you're the owner, in which case, sorry.

  • Author
  • Wizard
On 3/7/2024 at 10:20 AM, KimiNoKataware said:
  1. Now finally the mod is installed. Run the command "fov <fov number>" to change fov.

I could not get the mod to work for some reason, everything seems to be installed, but the fov command does nothing.

image.png

Either way, I've updated the FOV range now as I can see from the source what the valid range is :)

  • 1 month later...
On 3/10/2024 at 5:49 AM, DPI Wizard said:

I could not get the mod to work for some reason, everything seems to be installed, but the fov command does nothing.

image.png

Either way, I've updated the FOV range now as I can see from the source what the valid range is :)

I was messing around with the "mod" for about a month before I realized my mod also isn't doing anything - it appears the "fov" command exists and works out-of-the-box, provided "sv_cheats 1" is on.

@DPI Wizard Do you mind going back and checking? I suppose you'll have to go in and remove the bit about the mod regardless, as there's no proof it actually works anymore.

Thanks for the work, sorry for the misleading information.

  • 5 months later...

yeah it looks like the mod isn't necessary at all - just "sv_cheats 1", and then the "fov" command becomes available for use.

fov_desired works regardless of the state of sv_cheats, but bottoms out at 75.

fov requires sv_cheats 1, but does not have a lower limit.

They appear to use the same scale.

Edited by KimiNoKataware

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