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The difference between FPS and TPS is not included in the calculation?


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  • Wizard

The only difference between TPP and FPP is that TPP is locked to 80 FOV. So when you set FPP to the same FOV there's no difference other than the fact that one is first person and the other is third.

Matching first and third person is technically impossible since the monitor distance in third person depends on the distance to the target, so the only factor in the calculation is the FOV.

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51 minutes ago, DPI Wizard said:

The only difference between TPP and FPP is that TPP is locked to 80 FOV. So when you set FPP to the same FOV there's no difference other than the fact that one is first person and the other is third.

Matching first and third person is technically impossible since the monitor distance in third person depends on the distance to the target, so the only factor in the calculation is the FOV.

Does TPP's monitor match mean that it is not a monitor match in the real sense?

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  • Wizard
3 minutes ago, a_nok said:

Does TPP's monitor match mean that it is not a monitor match in the real sense?

It's still monitor match, but the calculation is only correct for objects really far away (like at least 500+ meters in PUBG). The further away the more correct the calculation is since the pivot of the third person camera is less pronounced. If you are a few meters away from the target the monitor distance is completely different.

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On 10/22/2018 at 7:06 PM, DPI Wizard said:

It's still monitor match, but the calculation is only correct for objects really far away (like at least 500+ meters in PUBG). The further away the more correct the calculation is since the pivot of the third person camera is less pronounced. If you are a few meters away from the target the monitor distance is completely different.

Is it impossible to adjust the sensitivity after specifying the distance?

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