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Twilight Town: A Cyberpunk FPS

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Contain

See the game notes for instructions on how to disable smoothing.
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Vomitoreum

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Double Action: Boogaloo

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FOUNDRY

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Game request archive


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  • Wizard
19 hours ago, loxar21_ said:

MetälBörn

https://store.steampowered.com/app/1986780/MetlBrn/

status: early access  

 

11 hours ago, benedu3095 said:

Name: The Creature of Chaos
Website: https://store.steampowered.com/app/1912460/The_Creature_of_Chaos/
Status: Early access
Release date: Mar 14, 2022
Availability: Free

 

4 hours ago, 7sworda said:

Name: Zombie Stories (Roblox)

Website: https://www.roblox.com/games/2984072291/Zombie-Stories
Status: open beta

Release Date: N/A

Availability: free

These three games are added.

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  • Wizard
17 hours ago, MapsAmps said:

Thanks very much for adding Singularity.

Name: Oddworld: Stranger's Wrath HD
Website: https://store.steampowered.com/app/15750/Oddworld_Strangers_Wrath_HD/
Status: Released
Release date: 20/12/2010
Availability: Purchase

Thank you.

Lot's of issues with this game unfortunately; mouse deadzone, smoothing and acceleration. So it can't be added.

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  • Wizard
9 hours ago, benedu3095 said:

Name: A Night In Berlin
Website: https://store.steampowered.com/app/1338420/A_Night_In_Berlin/
Status: Release 
Release date: Aug 7, 2020
Availability: Free

 

8 hours ago, benedu3095 said:

Name: Cathedral 3-D
Website: https://store.steampowered.com/app/1091590/Cathedral_3D/
Status: Release
Release date: Oct 28, 2020
Availability: Free

Both added!

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  • Wizard
22 hours ago, David Silva said:

@DPI Wizard Can you check if the Battalion Legacy is the same as 1944 original conversions? The sensitivity it gave me is pretty damn high.

 

https://store.steampowered.com/app/489940/BATTALION_Legacy/

 

Name:  Battalion Legacy
Status: Launched
Release date: 16th August 2022
Availability: Free

Pretty much everything had changed, I've updated the game now :)

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23 hours ago, randomguy7 said:

Name: Various Call of Duty Launchers

Website: https://plutonium.pw https://xlabs.dev https://h1.gg

Status: Community Developed/Unofficial

Availablility: Free

I can confirm these clients use the same calculations as their base game. For reference, I've played iw4x, s1x, iw5, & h1, and they all work just fine. The only thing worth noting is that some of these clients aren't affected by WPS.

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1 hour ago, benedu3095 said:

I can confirm these clients use the same calculations as their base game. For reference, I've played iw4x, s1x, iw5, & h1, and they all work just fine. The only thing worth noting is that some of these clients aren't affected by WPS.

they also change when using cg_fovscale

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1 minute ago, randomguy7 said:

they also change when using cg_fovscale

If you happen to use cg_fovscale (I've used it in both iw5 and h1), you just have to divide your FOV by cg_fovscale to get the actual FOV you should use in game. For instance I use an FOV of 104.821821 in these classic CODs, and I use a cg_fovscale of 1.3 in h1, which equals to 80.63217. If you do this, the sensitivity calculation stays the same.

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