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Combat Champions

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
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Arena Breakout: Infinite

Hipfire is added, aims coming soon!
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Project L33T

See the game notes for instructions on how to disable smoothing.
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help sens to to other games


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I plat tf2 and have my sens that I like and I know how it feels but when I go to another game ex: fortnite or battlefield it feels so much slower??

dpi' 2400 

sems tf2 0.25/ fov 120

res 1444/1080

 
CALCULATIONS
63.png Team Fortress 2 - All
Sensitivity 1:
sensitivity "0.25 "
Multiplier 1:
zoom_sensitivity_ratio_mouse "0.610815"
360° distance:
27.2727 inches
Config FOV:
120
Actual VFOV:
104.82 degrees
Actual HFOV:
120.14 degrees
sensitivity "0.25 " zoom_sensitivity_ratio_mouse "0.610815"
 
 
 
241.png Fortnite - All
Sensitivity 1:
MouseSensitivityX 0.001196
Multiplier 1:
TargetingSlow 0.9998519
ScopedSlow 0.8366618
360° distance:
56.4438 inches
Config FOV:
Field of View 80
Actual VFOV:
64.22 degrees
Actual HFOV:
80 degrees
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  • Wizard
5 minutes ago, Nick said:

idk what happened with my topic rip but at the bottom is some info sorry lmao

I've kinda fixed the formatting for you :)

As for your conversion, you are using MDH 0% for hipfire, which will be heavily affected by FOV differences. And since the FOV is so different between these game (120 vs 80) the sensitivity will be equally different.

What you should try is to use 360 distance rather than MDH 0% for the "Normal" conversion.

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  • Wizard
2 minutes ago, Nick said:

ah ok that makes sens ahah so for any game that can match the 120 fov don't use 360 but if im playing rust with 90 fov use 360 ? and thx for the fast reply :)

Personally I always use 360 and match the FOV if I can. In most games navigating (i.e. turning around corners and 180 degrees to see behind you) is more important than aim when in hipfire mode.

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