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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
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Arena Breakout: Infinite

Hipfire is added, aims coming soon!
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Project L33T

See the game notes for instructions on how to disable smoothing.
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Twilight Town: A Cyberpunk FPS

Just added.
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Doom Eternal


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Sensitivity set in the console will not be saved, so it must be set every time you launch the game.

Oof that's annoying. Hopefully this will be patched soon. In the meantime, looks like I will be binding a key to the "m_sensitivity" command.

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For Steam

You can hit ~ to bring up the console in-game and use m_sensitivity 2.026499 to set it precisely for now. Obviously use your value instead of mine.

edit: I don't know why I wasn't working before, but adding "+m_sensitivity 2.026499" with the quotes to the Steam launch options seems to work for me now.

Edited by Smash-Crunch
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12 hours ago, Smash-Crunch said:

For Steam

You can hit ~ to bring up the console in-game and use m_sensitivity 2.026499 to set it precisely for now. Obviously use your value instead of mine.

edit: I don't know why I wasn't working before, but adding "+m_sensitivity 2.026499" with the quotes to the Steam launch options seems to work for me now.

Thanks, I figured out the issue. It wasn't working because I had entered another launch parameter as well. Seems the game will only apply one at a time.

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21 minutes ago, DPI Wizard said:

Yes, 50% of yaw. It's easy in the console as you can just double the yaw value for the pitch, but in-game it needs to be calculated as the values are completely different.

Hmmm are you sure about this? Setting  m_pitch to double the value of m_yaw makes vertical sensitivity feel way too fast.

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  • Wizard
1 hour ago, octiceps said:

Hmmm are you sure about this? Setting  m_pitch to double the value of m_yaw makes vertical sensitivity feel way too fast.

You're setting it to 0.044? If you've played a bit with the default you might just be used to the vertical speed being slow.

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  • Wizard
1 hour ago, octiceps said:

Hmmm are you sure about this? Setting  m_pitch to double the value of m_yaw makes vertical sensitivity feel way too fast.

Actually forget everything I said, it is 1:1 with the same values. I was playing around with different aspect ratios and didn't account for it!

So everything was correct before :)

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I think I probably know the answer to this but will ask anyway...

Is there no way that manipulating the Horizontal and vertical sensitivities combined with lower or higher sens multiplier would result in different monitor distances for the precision bolt?

I can't use a dpi script because the command is used for so many other things where you wouldn't want it, unless I start writing multiple return functions for the different weapons, and it only enable the script when I select the heavy cannon.

I struggle to see the point of the base sens values being in the menu when the multiplier has so much granularity already.

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  • Wizard
On 3/29/2020 at 1:37 PM, TheNoobPolice said:

I think I probably know the answer to this but will ask anyway...

Is there no way that manipulating the Horizontal and vertical sensitivities combined with lower or higher sens multiplier would result in different monitor distances for the precision bolt?

I can't use a dpi script because the command is used for so many other things where you wouldn't want it, unless I start writing multiple return functions for the different weapons, and it only enable the script when I select the heavy cannon.

I struggle to see the point of the base sens values being in the menu when the multiplier has so much granularity already.

Not possible, the sensitivity is a product of both values with no separation for ADS.

The only solution I can think of is to have a dedicated key/macro for selecting the heavy cannon, which also activates the DPI switch when zooming.

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