March 23, 20206 yr 23 minutes ago, DPI Wizard said: 1v1.LOL - Hipfire Location: In-game Controls Sensitivity 1 Minimum: Sensitivity X 1 Default: Sensitivity X 28 Maximum: Sensitivity X 100 Notes: Set Sensitivity Y to the same value as Sensitivity X. Default FOV: Field of View 80 | Horizontal Degrees (16:9 Base) FOV Notes: FOV is locked and not possible to change. Affected by: FOV: WPS: Engine: WebGL Added: 2020-03-23 ngl this had me laughing for a second ┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴
March 25, 20206 yr what do you do with the targeting sensitivity Would anyone be kind enough to convert it for me ?
March 25, 20206 yr Author Wizard 7 hours ago, SquareHead said: what do you do with the targeting sensitivity Would anyone be kind enough to convert it for me ? When aiming (targeting) the camera only moves closer to the character. There is no FOV change, so leaving the targeting sensitivity at the default 100% will maintain the exact same sensitivity as hipfire. Join the community on Discord!
March 28, 20206 yr @DPI Wizard Not "WPS affected" for a webgl browser game? That has to be a fault because it's not possible to read out the clients WPS settings and adjust your sensitivity calculations by it. While google with there Chromium based project is working on RAW mouse input support I don't believe it is in place already, maybe on Canary. But it's not supported on Firefox or Edge for that matter.
March 28, 20206 yr Author Wizard 6 minutes ago, Bernd Matthys said: Not "WPS affected" for a webgl browser game? That has to be a fault Was an error indeed, updated it now 👍 Join the community on Discord!
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