Jump to content

Combat Champions

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
Read more...

Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
Read more...

Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
Read more...

Arena Breakout: Infinite

Hipfire is added, aims coming soon!
Read more...

Project L33T

See the game notes for instructions on how to disable smoothing.
Read more...

Actual H/V FOV in Source games might be wrong


Recommended Posts

I'm used to have 90 as the vertical FOV in games, and since the Source engine is kinda whack I've also used this site to get which FOV I should have by trying numbers until I got to the closest one. Which in this case was 106.2602.

Today I tried to calculate the FOV by moving 45 degrees (((360distance / 360) * 90)/2) to where the top of the camera was in Titanfall 2, a game made with Source. After that I also tried it in my Unity project, and it was different, despite the 360 distance being pretty much the same. After that I went into Minecraft to test it, where I'm sure the FOV is 90, and the Unity project was much more accurate.

After that I tried 90 * (90/73.739795), which results in 109.8457081 as the ingame-FOV in Titanfall 2.

 

This is a lot more accurate than before, and makes more mathematical sense, but just in case I'm stupid you might want to test it out.

Edited by Fluffy Kalashnikov
More info
Link to comment

 

This shows the issue better, and I'm pretty convinced that the actual FOV is slightly wrong on Titanfall and Apex at least since the calculation was a lot more accurate.

Also, the FOV slider in Titanfall just visually round off the numbers, so using cl_fovScale like in Apex is a lot more accurate :3

 

I should also probably had zoomed in on the examples, but I guess you got the point

Edited by Fluffy Kalashnikov
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...