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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
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Arena Breakout: Infinite

Hipfire is added, aims coming soon!
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Project L33T

See the game notes for instructions on how to disable smoothing.
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Twilight Town: A Cyberpunk FPS

Just added.
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KILLRUN


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  • 4 months later...
  • Wizard
On 12/2/2021 at 7:01 PM, daybes said:

scoped sensitivity was added in the Update that just went live 12/2/2021 1:00 PM EST

I've added scope and rifle ADS now (the previous ADS was just SMG).

On 12/3/2021 at 8:29 PM, daybes said:

Scaling type: relative

Doesn't seem to work properly

 

On 12/5/2021 at 1:24 AM, CE_StoneR said:

i noticed that also

It is working, but the minimum coefficient is 0.01 in-game. In the config file you can use 0 so I've updated it now.

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On 06/12/2021 at 11:31, DPI Wizard said:

I've added scope and rifle ADS now (the previous ADS was just SMG).

It appears all the numbers across all 4 sensitivities are the same now? is that supposed to be the case?

Previously i got different for mousesens and mousesensads

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  • Wizard
9 minutes ago, daybes said:

It appears all the numbers across all 4 sensitivities are the same now? is that supposed to be the case?

Previously i got different for mousesens and mousesensads

Yes, it was changed when the scope sensitivity was added. As long as your "Sensitivity Relative Amount" matches your monitor distance setup in the calculator (which it automatically will do as a placeholder value), all the numbers will be the same.

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