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Counter Strike: How can I calculate sensitivity if I change m_yaw?


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Hi,

I'm playing stretched, and realized I wanted to do a 40:27 aspect ratio (1600x1080) stretched on a 1920x1080 monitor, because that's the only way to get 96 FOV in CS:GO. 96 is what I've started using in other shooters, for some reason.

Now, to make the vertical sensitivity also correct when stretching, the Counter Strike community change m_yaw from the default 0.22, using this formula. [(40/27)/(16/9)]*0.022 = 0.018333

How can I convert my 360 sensitivity in Overwatch (2.08 @96 FOV, 1920x1080) to Counter Strike (X.X @96.025575 FOV,  m_yaw 0.018333, 1600x1080)

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8 hours ago, epitome89 said:

How can I convert my 360 sensitivity in Overwatch (2.08 @96 FOV, 1920x1080) to Counter Strike (X.X @96.025575 FOV,  m_yaw 0.018333, 1600x1080)

CS:GO sens 0.7488

Both aspect of sensitivity 360° distance and Monitor distance is "same" for horizontal.

But vertical sensitivity is quicker about 16,8% for 360° and by rough average 1,4% (5,3% max. at edge of screen) for monitor distance in CS:GO

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28 minutes ago, MacSquirrel_Jedi said:

CS:GO sens 0.7488

Both aspect of sensitivity 360° distance and Monitor distance is "same" for horizontal.

But vertical sensitivity is quicker about 16,8% for 360° and by rough average 1,4% (5,3% max. at edge of screen) for monitor distance in CS:GO

Sweet! I must be blind: I don't see where you can edit the m-yaw value.

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