Jump to content

epitome89

Members
  • Posts

    7
  • Joined

  • Last visited

Recent Profile Visitors

569 profile views

epitome89's Achievements

  1. Ah, I see. Thank you. Any idea why vertical is quicker? Isn't that the point of adjusting m_yaw, so you don't get "ellipsis" aim, when making circles IRL with the mouse.
  2. Hi, I'm playing stretched, and realized I wanted to do a 40:27 aspect ratio (1600x1080) stretched on a 1920x1080 monitor, because that's the only way to get 96 FOV in CS:GO. 96 is what I've started using in other shooters, for some reason. Now, to make the vertical sensitivity also correct when stretching, the Counter Strike community change m_yaw from the default 0.22, using this formula. [(40/27)/(16/9)]*0.022 = 0.018333 How can I convert my 360 sensitivity in Overwatch (2.08 @96 FOV, 1920x1080) to Counter Strike (X.X @96.025575 FOV, m_yaw 0.018333, 1600x1080)
  3. Yes, but the ingame FOV-slider seems off, so you should do 90 / 70 = cl_fovScale "1.2857" in the C:\Users\[your user]\Saved Games\Respawn\Apex\profile\profile.cfg
  4. So, I'm a bit confused. Does the Apex 1.0 zoom sensitivity = 0% monitor-distance?
  5. To get black bars for Overwatch I need to use 'No scaling' in the Nvidia control panel settings. Giving me black bars both over and under, correct? I couldn't find a way to have black bars on the sides only, for Overwatch. However, for PUBG 1810x1080 should work because it allows for black bars on the side. It's a nice formula, and hopefully I've interpreted it correctly. Thank you for helping.
  6. So, I've been wanting to match all my FOV's across FPS games, using CS:GO's hFOV 106.26 as a baseline. However, games like Overwatch and PUBG restrict hFOV to 103. So I figured, I could limit the horizontal resolution and play with black bars instead. In such a way that the correct 106.26 hFOV is "hidden" behind the black bars. What is the correct way of calculating such resolutions? My first idea was to match the relationship between CS:GO's 73.74 vFOV and 106.26 hFOV, finding that 73.74 is 69.4% of 106.26. That way, I just did 69.4% of OW's and PUBG's 103 hFOV and realized I needed 71.482 vFOV. The next step I winged through the calculator: lowering the horizontal resolution til I got close to 71.482. My result was 1887x1080, with 71.47 vFOV and 103 hFOV. Is this a good way of doing this, or am I trippin? Also, what would be a better (or correct) way of calculating this? Could be beneficial for more games that limit the FOV even further. Or would something like this be more accurate: 103 is 96.93% of 106.26 96.93 of 1920 is 1861.056 so ... 1861x1080 resolution, with black bars and 103 FOV? I'm confused.
×
×
  • Create New...