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Using Focal Length Feature doesn't account for change in aspect ratio?


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Hi there,

I was just wondering if anyone knows of a way, or is aware that using the focal length feature from one game to another while using a stretched aspect ratio e.g. 21:9 in Rainbow Six Siege to say Valorant. It doesn't account for the change in aspect ratio when giving you the resolution to customise towards, it is the same output when using the same FOV but different aspect ratio. I wondered if anyone knew of a way to figure out what the resolution should be if you are using a stretched resolution?

Thanks :)

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Hey @DPI Wizard,

I posted this a while back but never got a response.

I'm not sure if it makes sense or anyone is understanding what I mean?

See the first image is the Focal length for native aspect ratio:

image.thumb.png.2a5494bb9996fac7f0f9a9cf79a754b4.png

The second image is of setting the aspect ratio for siege to 21:9 (after resetting the resolution back to 1920x1080 for XDefiant) the output resolution stays the same even though i changed the aspect ratio. I'm under the impression that the resolution should be different with a different aspect ratio? But I could be wrong?

image.thumb.png.77e11b3656dafc02c62b4319e74354c7.png

 

let me know your thoughts

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12 minutes ago, DPI Wizard said:

The focal length is only related to the input resolution and FOV, not the aspect ratio.

So if this is the case, then why does using the conversion method of monitor distance - horizontal have a different outcome on the sensitivity results when changing between aspect ratios? Surely this means that the output resolution from a game like rainbow six siege is changing when changing the aspect ratio?

If this is the case, how would one go about getting the correct custom resolution to use, to represent an aspect ratio of 21:9?

Thanks again for your help.

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2 minutes ago, Magico.- said:

So if this is the case, then why does using the conversion method of monitor distance - horizontal have a different outcome on the sensitivity results when changing between aspect ratios? Surely this means that the output resolution from a game like rainbow six siege is changing when changing the aspect ratio?

Because changing aspect ratio will for some games change the horizontal FOV, so this impacts the MDH calculation.

3 minutes ago, Magico.- said:

If this is the case, how would one go about getting the correct custom resolution to use, to represent an aspect ratio of 21:9?

If it is a forced aspect ratio like 21:9 on 16:9, are you doing it in both games? The focal length calculation is not designed to account for this.

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2 minutes ago, DPI Wizard said:

If it is a forced aspect ratio like 21:9 on 16:9, are you doing it in both games? The focal length calculation is not designed to account for this.

So in Rainbow Six siege, it is a forced aspect ratio of 21:9. But XDefiant does not offer the same setting options.

So i'm curious about if there is a way to figure out what the custom resolution should be made to represent 21:9 in XDefiant, and then as a conclusion hopefully have it closely matching the Horizontal and Vertical FOV of Rainbow Six Siege as possible (im actually using an FOV of 89 not 90 in R6S to closely match the max Vertical FOV of XDefiant). And as a result being able to closely match the sensitivities using the focal length calculation, or similar calculation method such as monitor distance - horizontal 0% to then have a similar output.

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