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  • AL2009man
    AL2009man

    Another update, got some good news to tell you. the FOV Slider issue has been resolved, instead of hardcapping to 60f, it now relies on PLAYER_DEFAULT_FOV. I already tested it two weeks ago and it sho

Hi.

So, I decided to change the overall Sensitivitiy Scale to mirror id Tech/Quake sensitivity standard. To ensure I can get the scale to work proper: I setup a hotkey (or rather: Steam Input's Turn 360 Degrees camera) and set the calibrated values to 6545px (2.5) if the scaling matches up.

and going forward: the default sensitivity is 2.50' within the in-game settings, or MouseSpeedX/Y's 2.500000 within pd.ini file.

However: the FOV slider still affect Mouse Sens scale the moment you change the defaulted FOV of 60 to a higher value, I already filed the bug report on GitHub for the time being, that might get solved at some point.

Edited by AL2009man

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  • Wizard
On 03/05/2025 at 03:21, AL2009man said:

Hi.

So, I decided to change the overall Sensitivitiy Scale to mirror id Tech/Quake sensitivity standard. To ensure I can get the scale to work proper: I setup a hotkey (or rather: Steam Input's Turn 360 Degrees camera) and set the calibrated values to 6545px (2.5) if the scaling matches up.

and going forward: the default sensitivity is 2.50' within the in-game settings, or MouseSpeedX/Y's 2.500000 within pd.ini file.

However: the FOV slider still affect Mouse Sens scale the moment you change the defaulted FOV of 60 to a higher value, I already filed the bug report on GitHub for the time being, that might get solved at some point.

Thanks for the detailed info, the calculations are updated now!

  • 4 weeks later...
On 5/4/2025 at 11:34 AM, DPI Wizard said:

Thanks for the detailed info, the calculations are updated now!

Another update, got some good news to tell you.

the FOV Slider issue has been resolved, instead of hardcapping to 60f, it now relies on PLAYER_DEFAULT_FOV. I already tested it two weeks ago and it should scale properly. Additionally, the Mouse Sensitivity (not counting the Crosshair Speed slider, it's currently tied to Mouse Sens at the moment, but that will be fixed soon) has been increased from 10.00 to 30.00 (or 30.000000 by ini terms), making it more inline with id Tech/Source's max mouse sens cap.

Edited by AL2009man

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