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Match Drawing tablet sensitivity to mouse (Wacom CTL-672)


Go to solution Solved by Vaccaria,

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I'm trying to match my drawing tablet sensitivity to my mouse. I am using OpenTabletDriver, which uses px/mm for the sensitivity. My mouse is 800dpi, 1000hz polling rate. I use Windows 6/11 sens with disabled mouse acceleration. The game I am testing this on is Overwatch. On Overwatch, I have a 6.00% sensitivity. The drawing tablet has an active area of 216x135mm. I want to make it where when I move 216mm horizontally on my drawing tablet, it will match the sensitivity when I move my mouse exactly 216mm. Using trial and error, I've found that around 35.7px/mm kinda matches the sensitivity or it might be placebo. Is there a more certain way of knowing the px/mm?

otd.PNG

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On 14/04/2024 at 03:38, stanmarsh44 said:

I'm trying to match my drawing tablet sensitivity to my mouse. I am using OpenTabletDriver, which uses px/mm for the sensitivity. My mouse is 800dpi, 1000hz polling rate. I use Windows 6/11 sens with disabled mouse acceleration. The game I am testing this on is Overwatch. On Overwatch, I have a 6.00% sensitivity. The drawing tablet has an active area of 216x135mm. I want to make it where when I move 216mm horizontally on my drawing tablet, it will match the sensitivity when I move my mouse exactly 216mm. Using trial and error, I've found that around 35.7px/mm kinda matches the sensitivity or it might be placebo. Is there a more certain way of knowing the px/mm?

otd.PNG

Variables:
1) Active Area is the mouse pad - 216x135 mm.
2) Relative Mode is the same DPI, but in a different form - 800 DPI.
3) Screen Resolution - FHD: 1920x1080.
4) Field of view in the game - Overwatch, 103 Hdeg 16:9.
5) Game sensitivity multiplier - Overwatch, 6%.

First we need to find out what kind of 800 DPI is in OTD.
1 inch = 2.54 cm = 25.4 mm.
800/25.4=31.496062992125985 X'Y sensitivity in OTD.


If we want to have edge-to-edge desktop resolution in the active area, then: (1920/(216/25.4))/25.4=8.8888888888888 X in OTD or (1080/(135/25.4))/25.4=8 Y in OTD. If you don't use a different X'Y DPI, you need to have a single X'Y multiplier in OTD. 

You can use inches for calculation.

image.thumb.png.b8f47b7ed808cfe409bd516b0196408f.png

 

The workings of the variables field of view, screen resolution, and sensitivity multiplier in the game, can be seen here.

  • Sensitivity 1: Sensitivity 6%
  • 360° Distance: 28.8636 centimeters
  • Pixel ratio: 0.5278 pixels/count
Edited by Vaccaria
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Thanks for your reply. I have already calculated 31.49px/mm previously through several different calculations and there are many calculations that result in 31.49px/mm. However, I believe this sensitivity is incorrect as ingame it didnt feel right and felt too slow. I wanted to know objectively or if it was just bias. So, ingame I went up to a wall that has straight vertical lines. I got my mouse and attempted to move my mouse exactly 216mm horizontally and marked where the crosshair ended up. Then, I got my pen and moved 216mm horizontally. Moving the pen horizontally exactly 216mm is always consistent. I adjusted the px/mm sensitivity in OTD, and eventually reached approximately 35px/mm to nearly match up with the mouse. In OTD, using 31.49px/mm was clear that it was too slow as it never matched up when moving my pen 216mm horizontally ingame compared to when I moved my mouse 216mm.

The problem is that moving the mouse 216mm is always inconsistent, so I do not know the exact measurement in px/mm. I used websites that measure DPI, and found that 31.49px/mm gives approximately ~650dpi when moving 216mm, and ~35px/mm gives approximately 750-820dpi. This also helped me to conclude 31.49px/mm is an incorrect sensitivity.

I found a program that measures the number of pixels moved: mouse monitor this program is very useful as it tells me how many pixels it takes to move my pen 216mm horizontally. For 35px/mm, it will move a consistent 7560pixels. That is because 35*216=7560. Now, I tried this on my mouse. Several attempts trying to move my mouse 216mm resulted in approximately ~7500pixels, but it was always inconsistent. I need to know a consistent result of how many pixels my mouse will move if moved 216mm horizontally. Knowing this unknown result means that I can easily calculate the px/mm for OTD. Apologies for the repitition, I just want to be precise with my wording.

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  • Solution
Posted (edited)
6 hours ago, stanmarsh44 said:

Thanks for your reply. I have already calculated 31.49px/mm previously through several different calculations and there are many calculations that result in 31.49px/mm. However, I believe this sensitivity is incorrect as ingame it didnt feel right and felt too slow. I wanted to know objectively or if it was just bias. So, ingame I went up to a wall that has straight vertical lines. I got my mouse and attempted to move my mouse exactly 216mm horizontally and marked where the crosshair ended up. Then, I got my pen and moved 216mm horizontally. Moving the pen horizontally exactly 216mm is always consistent. I adjusted the px/mm sensitivity in OTD, and eventually reached approximately 35px/mm to nearly match up with the mouse. In OTD, using 31.49px/mm was clear that it was too slow as it never matched up when moving my pen 216mm horizontally ingame compared to when I moved my mouse 216mm.

The problem is that moving the mouse 216mm is always inconsistent, so I do not know the exact measurement in px/mm. I used websites that measure DPI, and found that 31.49px/mm gives approximately ~650dpi when moving 216mm, and ~35px/mm gives approximately 750-820dpi. This also helped me to conclude 31.49px/mm is an incorrect sensitivity.

I found a program that measures the number of pixels moved: mouse monitor this program is very useful as it tells me how many pixels it takes to move my pen 216mm horizontally. For 35px/mm, it will move a consistent 7560pixels. That is because 35*216=7560. Now, I tried this on my mouse. Several attempts trying to move my mouse 216mm resulted in approximately ~7500pixels, but it was always inconsistent. I need to know a consistent result of how many pixels my mouse will move if moved 216mm horizontally. Knowing this unknown result means that I can easily calculate the px/mm for OTD. Apologies for the repitition, I just want to be precise with my wording.

What I don't understand is when a person tries to point out in words something that only they are experiencing. I've done some tests of what you pointed out. I got a match.
I also know the reasons for the CPI inconsistency on the mouse, i.e. lack of consistency.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

image.thumb.png.cfaea4e22aab28e4331a471f13f192a9.png

4.17*100=417 px

The cursor started and ended the movement of the active are - That means the math works.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

You want to know how many pixels you can get through at 216 mm.
so:

216/25.4=8.50393700787*800=6803.1496063 px - We multiplied the distance by CPI, we got a value, let's understand it as px. Since CPI are counts, they can be tied to anything, in the case of a monitor, they are tied to resolution, i.e. px.

>>>

6803.1496063/1920=3.54330708661 - We found how many can fit 1920 px on this area.

Edited by Vaccaria
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I have figured out the problem. Using MouseTester, I have measured a more accurate DPI measurement of my mouse. It turns out my mouse is using 900 DPI for some reason even though it is set to 800 in the software. If I substitute 900 instead of 800 with your calculations, then I receive 35.433070866141732283464566929134px/mm. And now the sensitivity matches up. Thank you for doing your own tests, as it showed that something was wrong with my mouse.

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