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Combat Champions

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
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Arena Breakout: Infinite

Hipfire is added, aims coming soon!
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Project L33T

See the game notes for instructions on how to disable smoothing.
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Showing content with the highest reputation on 07/28/2019 in all areas

  1. I would advise against mixing matching methods since in that case you don't really have any sort of consistent scaling between fovs. Converting from your base game to the converted games hipfire is pretty much the only scenario were you might want to try a different method, 360/cm should even work pretty well, especially if you're converting to a TPP game since the" correct" conversion often ends up feeling too slow. However from hipfire to all the other aims in the converted game I'd stick to using only one method so you get consistent scaling. It is worth noting though that if low fovs feel too slow on 0% using a faster hipfire is only going to make the difference bigger and as such exaggerate the "issue". Have you tried using vertical 100%/horizontal 56.25% for everything?
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