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MGYBlue

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  1. Like
    MGYBlue got a reaction from HeavyHitters in Call of Duty Mobile (使命召唤手游)   
    It is the same game with updated graphics and higher and more stable framerate.
  2. Thanks
    MGYBlue reacted to DPI Wizard in Call of Duty Mobile (使命召唤手游)   
    It's not a multiplier, the value is added to a multiplier like this:
    0 = 1x 30 = 1.3x 60 = 1.6x 100 = 2x 150 = 2.5x ...etc It's not acceleration though, it's just a sensitivity scale.
    Either way, the current calculations are for the acceleration value set to 0.
  3. Thanks
    MGYBlue reacted to DPI Wizard in Call of Duty Mobile (使命召唤手游)   
    I thought this field was disabled since it's grayed out and none of the buttons above it work 😁
    I've updated the calculation to reflect the sensitivity with acceleration set to 0 now
  4. Like
    MGYBlue got a reaction from AZURE_251 in Call of Duty Mobile (使命召唤手游)   
    In the current version (启动器版本(1.0.7.464) 游戏版本(1.9.43.2)), the acceleration(加速度值) is actually adjustable and effective though the turning mode(转向模式) is "fixed speed(固定速度)". You can directly drag the slider. It seems that the calculator was made when the acceleration=60(default). Please update the calculator. Thank you!

  5. Thanks
    MGYBlue reacted to DPI Wizard in THE FINALS   
    One of the hipfire entries was missing the update, it should be fixed now.
    No, it uses MDV 0% now, so going above 0% isn't possible with Mouse Focal Length Sensitivity Scaling on. I'm updating to support it being off now.
  6. Thanks
    MGYBlue reacted to DPI Wizard in Counter-Strike Nexon: Studio / 反恐精英OL   
    I've added this a special option for the game.
  7. Like
    MGYBlue reacted to DPI Wizard in Battlefield 4 non-uniform aiming ADS calculation method?   
    With USA off there is no link between the sensitivity multiplier and the FOV, so it's all over the place and no way to properly convert all of them to another game.
    You could convert scope to scope and find those that are closest in FOV, but the gap between the scope powers is completely different for BF4 and R6 so nothing really matches.
  8. Thanks
    MGYBlue reacted to TheNoobPolice in Is there something wrong with the example about the ratio in the setting menu of COD19?   
    I believe this is an example where the UI / graphics guys just make a visual representation for normie users that is going to be the easiest to somewhat understand.

    if they showed 16:10 vs 16:9 with a different width when they both say the same width number "16" it would look wrong to such a user, and the alternative of showing the resulting ratios of 1.6 vs 1.78 would probably be more confusing for them.

    I wouldn't worry too much about the menu UI representations of things.
  9. Thanks
    MGYBlue reacted to DPI Wizard in Is there something wrong with the example about the ratio in the setting menu of COD19?   
    It's definitely a wrong representation in the game, the vertical FOV stays the same regardless of aspect ratio.
    Maybe it's done because 16:10 is regarded as "tall" rather than "wide", but it's dead wrong.
  10. Thanks
    MGYBlue reacted to DPI Wizard in Game request archive   
    Contract Wars is added.
     
    This game seems dead and not available, so it can't be added
  11. Thanks
    MGYBlue reacted to DPI Wizard in Counter Strike: Condition Zero   
    It should be the same, yes.
  12. Thanks
    MGYBlue reacted to DPI Wizard in Game request archive   
    I've added it now, it is exactly the same but note that you have to disable smoothing and enable raw input, else you get a lot of smoothing and acceleration.
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