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SMGTD

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Everything posted by SMGTD

  1. Test server's up today if that helps at all
  2. Apparently Vertical Hipfire has no (noticable) acceleration, just as ADS does, and I found ~1.50 to be around 1:1 (not smart enough to be sure or whether it's 360 "Distance" or Pixel Ratio) I've also previously heard the ADS value is usually a Default of 60% of 360 Distance, so 1.66/1.67 could also be the right value for my testing/conversion And on top of all this, FOV HEAVILY affects Sensitivity in general. Like an insane amount.
  3. "Offtopic" because it's not for Keyboard/Mouse, and the values are way too different/messed up to remotely correlate with KB/M settings.
  4. I have my ADS Multiplier at 3.00 and it's give or take the same speed, but the stupid ass acceleration during Hipfire makes everything feel awkward Does ANYONE have like a spreadsheet on the Controller Values and such? I genuinely am getting pissed off at how strange these controls are.
  5. Is it possible you can just recommend the default 80 FOV for FOV scale's Notes? I'm unsure if this would help or not but I think it may make calculating a possibility.
  6. I find the FOV Scale Calculation is inaccurate, amplifying the FOV by way too much, and that affecting the Sensitivity to be way too low.
  7. Only shows errors for FOV, no calculations for sens when using boiii Launcher options In addition many of the options are unavailable for Conversion. Thanks in advance for any info/fix!
  8. Name: Call of Duty: Black Ops III - boiii Client Website: https://web.archive.org/web/20230629141934/https://reactiongaming.us/community/threads/how-to-play-black-ops-3-with-the-boiii-client-updated-june-24-2023.1971/ Status: "Closed" Release Date: "Shut down" Availablity: Free with BO3 on Steam
  9. Name: Deceit 2 Website: https://store.steampowered.com/app/2064870/Deceit_2/ Status: Beta Testing Release Date: 2023 Availability: Playtest Request via Steam Deceit 1's In-game Sens is completely different from Deceit 2's ingame. This uses an Integer setting, whereas Deceit 1 uses a 0-1 Decimal setting
  10. Another option is Monitor Distance Veritcal I'm unsure of what was "faster" of the two between 0% and 100% but you might like one of these two's result
  11. Try this; (ADS 360 1:1 + ADS Pixel 1:1) / 2 = ADS Sens So for 1x it's like; (50+58)/2 108/2 = 1x Sens: 54
  12. Using the same pixel ratio might do the trick for you. Using the same ADS Sensitivity from your 1x on these might be right for you, try that out if you want.
  13. In Ubisoft's original post about the new Sensitivity, and how to convert it, they mentioned their "bade point sens" was 1/XFactorAiming, default being 0.02 > 50. Did they change this later? Or is XFactorAiming just written before they had tge ADS Multi?
  14. I'm wondering if a feature will be added, and if some text is to be fixed. On the Older Versions of Siege, the ACOG was a 3x scope, and Glaz's Thermal Scope has always (I think) been 4x, and your FOV Values and Sensitivity Values agree with this, but they're mislabeled as one another. (Shown in Picture) In addition, I'm not able to calculate the New ADS Sensitivity's XFactorAiming in any way, as there are not enough Sens/Multi Slots for them all. Though I do remember hearing it was to be later added, I would be really happy if it were to be added. Thanks in advance!
  15. The multipier defaults to 1.00, then scales on gradual. From my understanding, and how it feels, when I aim in with a sniper scope on "Instant", my sens is multiplied by 4, and slowly goes down to 1:1. Gradual seems semi-fine for me, but I'm still not sure.
  16. Which ADS Sensitivity Transition Timing should I use? I play on a 1:1 360/cm ADS sens, if that helps (via the Calculator)
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