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Everything posted by SMGTD
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Test server's up today if that helps at all
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How in gods name does Controller Sensitivity work in COD MWII
SMGTD replied to SMGTD's topic in Off Topic Discussion
The settings are, simply put, stupid. -
How in gods name does Controller Sensitivity work in COD MWII
SMGTD replied to SMGTD's topic in Off Topic Discussion
Apparently Vertical Hipfire has no (noticable) acceleration, just as ADS does, and I found ~1.50 to be around 1:1 (not smart enough to be sure or whether it's 360 "Distance" or Pixel Ratio) I've also previously heard the ADS value is usually a Default of 60% of 360 Distance, so 1.66/1.67 could also be the right value for my testing/conversion And on top of all this, FOV HEAVILY affects Sensitivity in general. Like an insane amount. -
How in gods name does Controller Sensitivity work in COD MWII
SMGTD replied to SMGTD's topic in Off Topic Discussion
"Offtopic" because it's not for Keyboard/Mouse, and the values are way too different/messed up to remotely correlate with KB/M settings. -
fov Call of Duty: Black Ops III: boiii Client fovScale bugged
SMGTD replied to SMGTD's topic in Feedback, suggestions and bugs
Am I really that oblivious? Thanks for the clarification. -
fov Call of Duty: Black Ops III: boiii Client fovScale bugged
SMGTD replied to SMGTD's topic in Feedback, suggestions and bugs
Is it possible you can just recommend the default 80 FOV for FOV scale's Notes? I'm unsure if this would help or not but I think it may make calculating a possibility. -
fov Call of Duty: Black Ops III: boiii Client fovScale bugged
SMGTD replied to SMGTD's topic in Feedback, suggestions and bugs
Very off from my simple testing, in case this helps at all -
fov Call of Duty: Black Ops III: boiii Client fovScale bugged
SMGTD replied to SMGTD's topic in Feedback, suggestions and bugs
I find the FOV Scale Calculation is inaccurate, amplifying the FOV by way too much, and that affecting the Sensitivity to be way too low. -
Name: Call of Duty: Black Ops III - boiii Client Website: https://web.archive.org/web/20230629141934/https://reactiongaming.us/community/threads/how-to-play-black-ops-3-with-the-boiii-client-updated-june-24-2023.1971/ Status: "Closed" Release Date: "Shut down" Availablity: Free with BO3 on Steam
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Name: Deceit 2 Website: https://store.steampowered.com/app/2064870/Deceit_2/ Status: Beta Testing Release Date: 2023 Availability: Playtest Request via Steam Deceit 1's In-game Sens is completely different from Deceit 2's ingame. This uses an Integer setting, whereas Deceit 1 uses a 0-1 Decimal setting
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Another option is Monitor Distance Veritcal I'm unsure of what was "faster" of the two between 0% and 100% but you might like one of these two's result
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Try this; (ADS 360 1:1 + ADS Pixel 1:1) / 2 = ADS Sens So for 1x it's like; (50+58)/2 108/2 = 1x Sens: 54
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Using the same pixel ratio might do the trick for you. Using the same ADS Sensitivity from your 1x on these might be right for you, try that out if you want.
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In Ubisoft's original post about the new Sensitivity, and how to convert it, they mentioned their "bade point sens" was 1/XFactorAiming, default being 0.02 > 50. Did they change this later? Or is XFactorAiming just written before they had tge ADS Multi?
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I'm wondering if a feature will be added, and if some text is to be fixed. On the Older Versions of Siege, the ACOG was a 3x scope, and Glaz's Thermal Scope has always (I think) been 4x, and your FOV Values and Sensitivity Values agree with this, but they're mislabeled as one another. (Shown in Picture) In addition, I'm not able to calculate the New ADS Sensitivity's XFactorAiming in any way, as there are not enough Sens/Multi Slots for them all. Though I do remember hearing it was to be later added, I would be really happy if it were to be added. Thanks in advance!